| 17677 | } |
| 17678 | |
| 17679 | void ImGui::DebugNodeWindowsList(ImVector<ImGuiWindow*>* windows, const char* label) |
| 17680 | { |
| 17681 | if (!TreeNode(label, "%s (%d)", label, windows->Size)) |
| 17682 | return; |
| 17683 | for (int i = windows->Size - 1; i >= 0; i--) // Iterate front to back |
| 17684 | { |
| 17685 | PushID((*windows)[i]); |
| 17686 | DebugNodeWindow((*windows)[i], "Window"); |
| 17687 | PopID(); |
| 17688 | } |
| 17689 | TreePop(); |
| 17690 | } |
| 17691 | |
| 17692 | // FIXME-OPT: This is technically suboptimal, but it is simpler this way. |
| 17693 | void ImGui::DebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows, int windows_size, ImGuiWindow* parent_in_begin_stack) |
nothing calls this directly
no outgoing calls
no test coverage detected