MCPcopy Create free account

hub / github.com/Wemino/EchoPatch / functions

Functions2,376 in github.com/Wemino/EchoPatch

MethodMarkIniSettingsDirty
include/imgui/imgui.cpp:15433
MethodMarkItemEdited
include/imgui/imgui.cpp:4740
MethodMemAlloc
IM_ALLOC() == ImGui::MemAlloc()
include/imgui/imgui.cpp:5066
MethodMemFree
IM_FREE() == ImGui::MemFree()
include/imgui/imgui.cpp:5077
FunctionMenuBarRect
include/imgui/imgui_internal.h:2775
MethodMenuItem
include/imgui/imgui_widgets.cpp:9530
MethodMenuItemEx
include/imgui/imgui_widgets.cpp:9453
FunctionMoveLocalSolidObject_Hook
src/Client/Client.cpp:515
FunctionMsgBoxHide_Hook
src/Client/Client.cpp:2181
FunctionMsgBoxShow_Hook
src/Client/Client.cpp:2175
MethodMultiSelectAddSetAll
include/imgui/imgui_widgets.cpp:8409
MethodMultiSelectAddSetRange
include/imgui/imgui_widgets.cpp:8416
MethodMultiSelectItemFooter
In charge of: - Auto-select on navigation. - Box-select toggle handling. - Right-click handling. - Altering selection based on Ctrl/Shift modifiers, b
include/imgui/imgui_widgets.cpp:8212
MethodMultiSelectItemHeader
In charge of: - Applying SetAll for submitted items. - Applying SetRange for submitted items and record end points. - Altering button behavior flags t
include/imgui/imgui_widgets.cpp:8140
MethodNavApplyItemToResult
include/imgui/imgui.cpp:13279
MethodNavCalcPreferredRefPos
include/imgui/imgui.cpp:13639
MethodNavCalcPreferredRefPosSource
Positioning logic altered slightly for remote activation: for Popup we want to use item rect, for Tooltip we leave things alone. (#9138) When calling
include/imgui/imgui.cpp:13624
MethodNavClearPreferredPosForAxis
include/imgui/imgui.cpp:13068
MethodNavEndFrame
include/imgui/imgui.cpp:14354
MethodNavHighlightActivated
include/imgui/imgui.cpp:13061
MethodNavInitRequestApplyResult
include/imgui/imgui.cpp:13876
MethodNavInitWindow
This needs to be called before we submit any widget (aka in or before Begin)
include/imgui/imgui.cpp:13591
MethodNavMoveRequestApplyResult
Apply result from previous frame navigation directional move request. Always called from NavUpdate()
include/imgui/imgui.cpp:14082
MethodNavMoveRequestButNoResultYet
include/imgui/imgui.cpp:13453
MethodNavMoveRequestCancel
include/imgui/imgui.cpp:13506
MethodNavMoveRequestForward
Forward will reuse the move request again on the next frame (generally with modifications done to it)
include/imgui/imgui.cpp:13514
MethodNavMoveRequestResolveWithLastItem
include/imgui/imgui.cpp:13485
MethodNavMoveRequestResolveWithPastTreeNode
Called by TreePop() to implement ImGuiTreeNodeFlags_NavLeftJumpsToParent
include/imgui/imgui.cpp:13494
MethodNavMoveRequestSubmit
FIXME: ScoringRect is not set
include/imgui/imgui.cpp:13460
MethodNavMoveRequestTryWrapping
Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire popup is assembled and in case of ap
include/imgui/imgui.cpp:13528
MethodNavProcessItem
We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above) This is called after LastItem
include/imgui/imgui.cpp:13306
MethodNavProcessItemForTabbingRequest
Handle "scoring" of an item for a tabbing/focusing request initiated by NavUpdateCreateTabbingRequest(). Note that SetKeyboardFocusHere() API calls ar
include/imgui/imgui.cpp:13394
MethodNavRestoreLastChildNavWindow
Restore the last focused child. Call when we are expected to land on the Main Layer (0) after FocusWindow()
include/imgui/imgui.cpp:13552
MethodNavRestoreLayer
include/imgui/imgui.cpp:13559
MethodNavSaveLastChildNavWindowIntoParent
FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0). This way we could find the las
include/imgui/imgui.cpp:13541
MethodNavScoreItem
Scoring function for keyboard/gamepad directional navigation. Based on https://gist.github.com/rygorous/6981057
include/imgui/imgui.cpp:13138
MethodNavUpdate
include/imgui/imgui.cpp:13698
MethodNavUpdateAnyRequestFlag
include/imgui/imgui.cpp:13582
MethodNavUpdateCancelRequest
Process Escape/NavCancel input (to close a popup, get back to parent, clear focus) FIXME: In order to support e.g. Escape to clear a selection we'll n
include/imgui/imgui.cpp:14201
MethodNavUpdateContextMenuRequest
include/imgui/imgui.cpp:14251
MethodNavUpdateCreateMoveRequest
include/imgui/imgui.cpp:13930
MethodNavUpdateCreateTabbingRequest
include/imgui/imgui.cpp:14054
MethodNavUpdateCreateWrappingRequest
include/imgui/imgui.cpp:14369
MethodNavUpdateCurrentWindowIsScrollPushableX
True when current work location may be scrolled horizontally when moving left / right. This is generally always true UNLESS within a column. We don't
include/imgui/imgui.cpp:13297
MethodNavUpdatePageUpPageDown
Handle PageUp/PageDown/Home/End keys Called from NavUpdateCreateMoveRequest() which will use our output to create a move request FIXME-NAV: This doesn
include/imgui/imgui.cpp:14280
MethodNavUpdateWindowing
Windowing management mode Keyboard: Ctrl+Tab (change focus/move/resize), Alt (toggle menu layer) Gamepad: Hold Menu/Square (change focus/move/resize)
include/imgui/imgui.cpp:14499
MethodNavUpdateWindowingApplyFocus
Apply focus and close overlay
include/imgui/imgui.cpp:14469
MethodNavUpdateWindowingOverlay
Overlay displayed when using Ctrl+Tab. Called by EndFrame().
include/imgui/imgui.cpp:14706
MethodNewFrame
include/imgui/imgui.cpp:5485
MethodNewLine
include/imgui/imgui_widgets.cpp:1614
MethodNextColumn
include/imgui/imgui_tables.cpp:4490
FunctionNextWeapon_Hook
src/Client/Client.cpp:670
FunctionOnAbort
include/CrashHandler.hpp:793
FunctionOnEnterWorld_Hook
src/Client/Client.cpp:2085
FunctionOnInvalidParameter
include/CrashHandler.hpp:778
FunctionOnMouseMove_Hook
src/Client/Client.cpp:1402
FunctionOnPurecall
include/CrashHandler.hpp:783
FunctionOnTerminate
include/CrashHandler.hpp:788
MethodOpenPopup
include/imgui/imgui.cpp:12197
MethodOpenPopupEx
Mark popup as open (toggle toward open state). Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is call
include/imgui/imgui.cpp:12214
MethodOpenPopupOnItemClick
Helper to open a popup if mouse button is released over the item - This is essentially the same as BeginPopupContextItem() but without the trailing Be
include/imgui/imgui.cpp:12534
FunctionOverlaps
include/imgui/imgui_internal.h:603
MethodPEFile
include/LAAPatcher.hpp:74
FunctionPairComparerByID
include/imgui/imgui.cpp:2901
MethodPassFilter
include/imgui/imgui.cpp:3079
MethodPathBezierCubicCurveTo
include/imgui/imgui_draw.cpp:1403
MethodPathBezierQuadraticCurveTo
include/imgui/imgui_draw.cpp:1419
MethodPathClear
Stateful path API, add points then finish with PathFillConvex() or PathStroke() - Important: filled shapes must always use clockwise winding order! Th
include/imgui/imgui.h:3366
MethodPathEllipticalArcTo
include/imgui/imgui_draw.cpp:1320
MethodPathFillConcave
include/imgui/imgui.h:3370
MethodPathLineToMergeDuplicate
include/imgui/imgui.h:3368
MethodPathRect
include/imgui/imgui_draw.cpp:1459
FunctionPlatform_GetClipboardTextFn_DefaultImpl
Win32 clipboard implementation We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown()
include/imgui/imgui.cpp:15867
FunctionPlatform_OpenInShellFn_DefaultImpl
include/imgui/imgui.cpp:16004
FunctionPlatform_SetClipboardTextFn_DefaultImpl
include/imgui/imgui.cpp:15890
FunctionPlatform_SetImeDataFn_DefaultImpl
include/imgui/imgui.cpp:16052
FunctionPlayerInventoryInit_Hook
src/Server/Server.cpp:25
MethodPlotEx
include/imgui/imgui_widgets.cpp:8774
MethodPlotHistogram
include/imgui/imgui_widgets.cpp:8916
MethodPlotLines
include/imgui/imgui_widgets.cpp:8905
FunctionPlot_ArrayGetter
include/imgui/imgui_widgets.cpp:8898
FunctionPolyGridFXCollisionHandlerCB_Hook
src/Client/Client.cpp:446
FunctionPopButtonRepeat
include/imgui/imgui.h:4068
MethodPopClipRect
include/imgui/imgui_draw.cpp:683
MethodPopColumnsBackground
include/imgui/imgui_tables.cpp:4373
MethodPopFocusScope
include/imgui/imgui.cpp:8733
MethodPopFont
include/imgui/imgui.cpp:9128
MethodPopID
include/imgui/imgui.cpp:9268
MethodPopItemFlag
include/imgui/imgui.cpp:8257
MethodPopItemWidth
include/imgui/imgui.cpp:11539
MethodPopPasswordFont
include/imgui/imgui_widgets.cpp:4404
MethodPopStyleColor
include/imgui/imgui.cpp:3597
MethodPopStyleVar
include/imgui/imgui.cpp:3706
FunctionPopTabStop
include/imgui/imgui.h:4070
MethodPopTextWrapPos
include/imgui/imgui.cpp:8333
MethodPopTextureID
RENAMED in 1.92.0
include/imgui/imgui.h:3419
FunctionPreviousWeapon_Hook
src/Client/Client.cpp:677
MethodPrimQuadUV
include/imgui/imgui_draw.cpp:786
MethodPrimRect
Fully unrolled with inline call to keep our debug builds decently fast.
include/imgui/imgui_draw.cpp:756
MethodPrimWriteIdx
include/imgui/imgui.h:3413
← previousnext →1,701–1,800 of 2,376, ranked by callers