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github.com/Wemino/EchoPatch
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Functions
2,376 in github.com/Wemino/EchoPatch
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Functions
2,376
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Types & classes
583
Method
MarkIniSettingsDirty
include/imgui/imgui.cpp:15433
Method
MarkItemEdited
include/imgui/imgui.cpp:4740
Method
MemAlloc
IM_ALLOC() == ImGui::MemAlloc()
include/imgui/imgui.cpp:5066
Method
MemFree
IM_FREE() == ImGui::MemFree()
include/imgui/imgui.cpp:5077
Function
MenuBarRect
include/imgui/imgui_internal.h:2775
Method
MenuItem
include/imgui/imgui_widgets.cpp:9530
Method
MenuItemEx
include/imgui/imgui_widgets.cpp:9453
Function
MoveLocalSolidObject_Hook
src/Client/Client.cpp:515
Function
MsgBoxHide_Hook
src/Client/Client.cpp:2181
Function
MsgBoxShow_Hook
src/Client/Client.cpp:2175
Method
MultiSelectAddSetAll
include/imgui/imgui_widgets.cpp:8409
Method
MultiSelectAddSetRange
include/imgui/imgui_widgets.cpp:8416
Method
MultiSelectItemFooter
In charge of: - Auto-select on navigation. - Box-select toggle handling. - Right-click handling. - Altering selection based on Ctrl/Shift modifiers, b
include/imgui/imgui_widgets.cpp:8212
Method
MultiSelectItemHeader
In charge of: - Applying SetAll for submitted items. - Applying SetRange for submitted items and record end points. - Altering button behavior flags t
include/imgui/imgui_widgets.cpp:8140
Method
NavApplyItemToResult
include/imgui/imgui.cpp:13279
Method
NavCalcPreferredRefPos
include/imgui/imgui.cpp:13639
Method
NavCalcPreferredRefPosSource
Positioning logic altered slightly for remote activation: for Popup we want to use item rect, for Tooltip we leave things alone. (#9138) When calling
include/imgui/imgui.cpp:13624
Method
NavClearPreferredPosForAxis
include/imgui/imgui.cpp:13068
Method
NavEndFrame
include/imgui/imgui.cpp:14354
Method
NavHighlightActivated
include/imgui/imgui.cpp:13061
Method
NavInitRequestApplyResult
include/imgui/imgui.cpp:13876
Method
NavInitWindow
This needs to be called before we submit any widget (aka in or before Begin)
include/imgui/imgui.cpp:13591
Method
NavMoveRequestApplyResult
Apply result from previous frame navigation directional move request. Always called from NavUpdate()
include/imgui/imgui.cpp:14082
Method
NavMoveRequestButNoResultYet
include/imgui/imgui.cpp:13453
Method
NavMoveRequestCancel
include/imgui/imgui.cpp:13506
Method
NavMoveRequestForward
Forward will reuse the move request again on the next frame (generally with modifications done to it)
include/imgui/imgui.cpp:13514
Method
NavMoveRequestResolveWithLastItem
include/imgui/imgui.cpp:13485
Method
NavMoveRequestResolveWithPastTreeNode
Called by TreePop() to implement ImGuiTreeNodeFlags_NavLeftJumpsToParent
include/imgui/imgui.cpp:13494
Method
NavMoveRequestSubmit
FIXME: ScoringRect is not set
include/imgui/imgui.cpp:13460
Method
NavMoveRequestTryWrapping
Navigation wrap-around logic is delayed to the end of the frame because this operation is only valid after entire popup is assembled and in case of ap
include/imgui/imgui.cpp:13528
Method
NavProcessItem
We get there when either NavId == id, or when g.NavAnyRequest is set (which is updated by NavUpdateAnyRequestFlag above) This is called after LastItem
include/imgui/imgui.cpp:13306
Method
NavProcessItemForTabbingRequest
Handle "scoring" of an item for a tabbing/focusing request initiated by NavUpdateCreateTabbingRequest(). Note that SetKeyboardFocusHere() API calls ar
include/imgui/imgui.cpp:13394
Method
NavRestoreLastChildNavWindow
Restore the last focused child. Call when we are expected to land on the Main Layer (0) after FocusWindow()
include/imgui/imgui.cpp:13552
Method
NavRestoreLayer
include/imgui/imgui.cpp:13559
Method
NavSaveLastChildNavWindowIntoParent
FIXME: This could be replaced by updating a frame number in each window when (window == NavWindow) and (NavLayer == 0). This way we could find the las
include/imgui/imgui.cpp:13541
Method
NavScoreItem
Scoring function for keyboard/gamepad directional navigation. Based on https://gist.github.com/rygorous/6981057
include/imgui/imgui.cpp:13138
Method
NavUpdate
include/imgui/imgui.cpp:13698
Method
NavUpdateAnyRequestFlag
include/imgui/imgui.cpp:13582
Method
NavUpdateCancelRequest
Process Escape/NavCancel input (to close a popup, get back to parent, clear focus) FIXME: In order to support e.g. Escape to clear a selection we'll n
include/imgui/imgui.cpp:14201
Method
NavUpdateContextMenuRequest
include/imgui/imgui.cpp:14251
Method
NavUpdateCreateMoveRequest
include/imgui/imgui.cpp:13930
Method
NavUpdateCreateTabbingRequest
include/imgui/imgui.cpp:14054
Method
NavUpdateCreateWrappingRequest
include/imgui/imgui.cpp:14369
Method
NavUpdateCurrentWindowIsScrollPushableX
True when current work location may be scrolled horizontally when moving left / right. This is generally always true UNLESS within a column. We don't
include/imgui/imgui.cpp:13297
Method
NavUpdatePageUpPageDown
Handle PageUp/PageDown/Home/End keys Called from NavUpdateCreateMoveRequest() which will use our output to create a move request FIXME-NAV: This doesn
include/imgui/imgui.cpp:14280
Method
NavUpdateWindowing
Windowing management mode Keyboard: Ctrl+Tab (change focus/move/resize), Alt (toggle menu layer) Gamepad: Hold Menu/Square (change focus/move/resize)
include/imgui/imgui.cpp:14499
Method
NavUpdateWindowingApplyFocus
Apply focus and close overlay
include/imgui/imgui.cpp:14469
Method
NavUpdateWindowingOverlay
Overlay displayed when using Ctrl+Tab. Called by EndFrame().
include/imgui/imgui.cpp:14706
Method
NewFrame
include/imgui/imgui.cpp:5485
Method
NewLine
include/imgui/imgui_widgets.cpp:1614
Method
NextColumn
include/imgui/imgui_tables.cpp:4490
Function
NextWeapon_Hook
src/Client/Client.cpp:670
Function
OnAbort
include/CrashHandler.hpp:793
Function
OnEnterWorld_Hook
src/Client/Client.cpp:2085
Function
OnInvalidParameter
include/CrashHandler.hpp:778
Function
OnMouseMove_Hook
src/Client/Client.cpp:1402
Function
OnPurecall
include/CrashHandler.hpp:783
Function
OnTerminate
include/CrashHandler.hpp:788
Method
OpenPopup
include/imgui/imgui.cpp:12197
Method
OpenPopupEx
Mark popup as open (toggle toward open state). Popups are closed when user click outside, or activate a pressable item, or CloseCurrentPopup() is call
include/imgui/imgui.cpp:12214
Method
OpenPopupOnItemClick
Helper to open a popup if mouse button is released over the item - This is essentially the same as BeginPopupContextItem() but without the trailing Be
include/imgui/imgui.cpp:12534
Function
Overlaps
include/imgui/imgui_internal.h:603
Method
PEFile
include/LAAPatcher.hpp:74
Function
PairComparerByID
include/imgui/imgui.cpp:2901
Method
PassFilter
include/imgui/imgui.cpp:3079
Method
PathBezierCubicCurveTo
include/imgui/imgui_draw.cpp:1403
Method
PathBezierQuadraticCurveTo
include/imgui/imgui_draw.cpp:1419
Method
PathClear
Stateful path API, add points then finish with PathFillConvex() or PathStroke() - Important: filled shapes must always use clockwise winding order! Th
include/imgui/imgui.h:3366
Method
PathEllipticalArcTo
include/imgui/imgui_draw.cpp:1320
Method
PathFillConcave
include/imgui/imgui.h:3370
Method
PathLineToMergeDuplicate
include/imgui/imgui.h:3368
Method
PathRect
include/imgui/imgui_draw.cpp:1459
Function
Platform_GetClipboardTextFn_DefaultImpl
Win32 clipboard implementation We use g.ClipboardHandlerData for temporary storage to ensure it is freed on Shutdown()
include/imgui/imgui.cpp:15867
Function
Platform_OpenInShellFn_DefaultImpl
include/imgui/imgui.cpp:16004
Function
Platform_SetClipboardTextFn_DefaultImpl
include/imgui/imgui.cpp:15890
Function
Platform_SetImeDataFn_DefaultImpl
include/imgui/imgui.cpp:16052
Function
PlayerInventoryInit_Hook
src/Server/Server.cpp:25
Method
PlotEx
include/imgui/imgui_widgets.cpp:8774
Method
PlotHistogram
include/imgui/imgui_widgets.cpp:8916
Method
PlotLines
include/imgui/imgui_widgets.cpp:8905
Function
Plot_ArrayGetter
include/imgui/imgui_widgets.cpp:8898
Function
PolyGridFXCollisionHandlerCB_Hook
src/Client/Client.cpp:446
Function
PopButtonRepeat
include/imgui/imgui.h:4068
Method
PopClipRect
include/imgui/imgui_draw.cpp:683
Method
PopColumnsBackground
include/imgui/imgui_tables.cpp:4373
Method
PopFocusScope
include/imgui/imgui.cpp:8733
Method
PopFont
include/imgui/imgui.cpp:9128
Method
PopID
include/imgui/imgui.cpp:9268
Method
PopItemFlag
include/imgui/imgui.cpp:8257
Method
PopItemWidth
include/imgui/imgui.cpp:11539
Method
PopPasswordFont
include/imgui/imgui_widgets.cpp:4404
Method
PopStyleColor
include/imgui/imgui.cpp:3597
Method
PopStyleVar
include/imgui/imgui.cpp:3706
Function
PopTabStop
include/imgui/imgui.h:4070
Method
PopTextWrapPos
include/imgui/imgui.cpp:8333
Method
PopTextureID
RENAMED in 1.92.0
include/imgui/imgui.h:3419
Function
PreviousWeapon_Hook
src/Client/Client.cpp:677
Method
PrimQuadUV
include/imgui/imgui_draw.cpp:786
Method
PrimRect
Fully unrolled with inline call to keep our debug builds decently fast.
include/imgui/imgui_draw.cpp:756
Method
PrimWriteIdx
include/imgui/imgui.h:3413
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