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hub / github.com/WayfireWM/wayfire / input_grabbed

Method input_grabbed

plugins/cube/cube.cpp:476–508  ·  view source on GitHub ↗

Initiate with an button grab. */

Source from the content-addressed store, hash-verified

474
475 /* Initiate with an button grab. */
476 bool input_grabbed()
477 {
478 if (!activate())
479 {
480 return false;
481 }
482
483 /* Rotations, offset_y and zoom stay as they are now, as they have been
484 * grabbed.
485 * offset_z changes to the default one.
486 *
487 * We also need to make sure the cube gets deformed */
488 animation.in_exit = false;
489 float current_rotation = animation.cube_animation.rotation;
490 float current_offset_y = animation.cube_animation.offset_y;
491 float current_zoom = animation.cube_animation.zoom;
492
493 animation.cube_animation.rotation.set(current_rotation, current_rotation);
494 animation.cube_animation.offset_y.set(current_offset_y, current_offset_y);
495 animation.cube_animation.offset_z.restart_with_end(
496 zoom_opt + identity_z_offset + Z_OFFSET_NEAR);
497
498 animation.cube_animation.zoom.set(current_zoom, current_zoom);
499 animation.cube_animation.ease_deformation.restart_with_end(1);
500
501 animation.cube_animation.start();
502
503 update_view_matrix();
504 output->render->schedule_redraw();
505
506 // Let the button go to the input grab
507 return false;
508 }
509
510 /* Mouse grab was released */
511 void input_ungrabbed()

Callers 1

wayfire_cube_globalClass · 0.80

Calls 1

schedule_redrawMethod · 0.80

Tested by

no test coverage detected