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Functions13,752 in github.com/Warzone2100/warzone2100

↓ 9 callersFunctionassertValidImage
lib/ivis_opengl/pieblitfunc.cpp:531
↓ 9 callersFunctionaudio_QueueTrackPos
======================================================================================================================= ==============================
lib/sound/audio.cpp:445
↓ 9 callersFunctionautogame_enabled
src/clparse.cpp:1390
↓ 9 callersMethodbegin
src/astar.cpp:506
↓ 9 callersFunctionbuildingComplete
this is called whenever a structure has finished building*/
src/structure.cpp:5398
↓ 9 callersFunctioncamDetectEnemyBase
(baseLabel)
data/base/script/campaign/libcampaign_includes/base.js:159
↓ 9 callersFunctioncanGiveOrdersFor
src/multiplay.cpp:944
↓ 9 callersMethodchangeColumnWidths
lib/widget/table.cpp:422
↓ 9 callersFunctionclampMin
lib/ivis_opengl/3rdparty/etcpak/ProcessRGB.cpp:90
↓ 9 callersFunctiondestroyDroid
src/droid.cpp:681
↓ 9 callersFunctiondisplayRoomNotifyMessage
src/multiint.cpp:421
↓ 9 callersFunctiondraw_player_3d_shape
src/component.cpp:168
↓ 9 callersFunctionelectronicDroid
checks to see if an electronic warfare weapon is attached to the droid*/
src/droid.cpp:3010
↓ 9 callersMethodend_array
3rdparty/json/include/nlohmann/json.hpp:7353
↓ 9 callersFunctionenumLivingPlayers
()
data/mp/multiplay/skirmish/nb_includes/misc.js:43
↓ 9 callersFunctiongetAIName
src/multiint.cpp:487
↓ 9 callersFunctiongetBaseObjFromData
Find a base object from its id
src/objmem.cpp:955
↓ 9 callersMethodgetBodyStats
src/template.cpp:527
↓ 9 callersFunctiongetCurrentRenderState
lib/ivis_opengl/piestate.cpp:189
↓ 9 callersFunctiongetDroidActionName
src/action.cpp:107
↓ 9 callersMethodgetItemAtIdx
lib/widget/scrollablelist.cpp:128
↓ 9 callersFunctiongetMaxDroids
src/structure.cpp:2826
↓ 9 callersFunctiongetNumDroids
src/loop.cpp:893
↓ 9 callersFunctiongetObjDebugDescriptiveName
src/objmem.cpp:121
↓ 9 callersFunctiongetViewData
Get the view data identified by the name */
src/message.cpp:910
↓ 9 callersFunctionhasNotificationsWithTag
Whether one or more notifications with the specified tag (exact match) are currently-displayed or queued If `scope` is `DISPLAYED_ONLY`, only currentl
src/notifications.cpp:1315
↓ 9 callersFunctioniV_SetTextColour
lib/ivis_opengl/textdraw.cpp:1477
↓ 9 callersFunctioniconimg
($id, $type=false, $prefix='../')
tools/guidecode/r.inc.php:116
↓ 9 callersMethodid
lib/ivis_opengl/gfx_api_gl.cpp:461
↓ 9 callersMethodinitialize
src/titleui/widgets/gamebrowserform.cpp:93
↓ 9 callersMethodinitialize
src/screens/guidescreen.cpp:1067
↓ 9 callersFunctionintCalcSpeed
Calculate the speed of a droid over a type of terrain */
src/design.cpp:2627
↓ 9 callersMethodisBlueprint
src/structure.cpp:241
↓ 9 callersFunctionis_binary
@brief return whether value is a binary array @sa https://json.nlohmann.me/api/basic_json/is_binary/
3rdparty/json/include/nlohmann/json.hpp:20680
↓ 9 callersFunctionis_uncompressed_format
lib/ivis_opengl/gfx_api_formats_def.h:62
↓ 9 callersFunctionjsonGetAsWzString
src/template.cpp:149
↓ 9 callersFunctionlevConstructGameLoadDetails
src/levels.cpp:863
↓ 9 callersFunctionloadMultiStats
src/multistat.cpp:591
↓ 9 callersFunctionmapJsonToQuickJSValue
src/quickjs_backend.cpp:749
↓ 9 callersFunctionmapNameWithoutTechlevel
src/levels.cpp:1343
↓ 9 callersFunctionmoveDroidToNoFormation
Move a droid to a location, not joining a formation * @see moveDroidToBase() for the parameter and return value specification */
src/move.cpp:349
↓ 9 callersFunctionobjTypeToStr
src/objmem.cpp:108
↓ 9 callersFunctionorderSelectedObjAdd
This function sends orders to all the selected droids according to the object. * If add is true, the orders are queued. * @todo this function runs t
src/order.cpp:2904
↓ 9 callersFunctionpie_SurfaceNormal3fv
! * Calculate surface normal * Eg. if a polygon (with n points in clockwise order) normal is required, * \c p1 = point 0, \c p2 = point 1, \c p3 =
lib/ivis_opengl/pienormalize.h:41
↓ 9 callersFunctionpositionEffect
src/effects.cpp:234
↓ 9 callersMethodreadULE8
lib/wzmaplib/src/map_io.cpp:48
↓ 9 callersFunctionreceiveQueue
Gets the &NetQueuePair::receive or NetQueue *, corresponding to queue.
lib/netplay/nettypes.cpp:80
↓ 9 callersFunctionresetMissionWidgets
src/mission.cpp:3203
↓ 9 callersFunctionreticuleUpdate
(obj, eventType)
data/base/script/rules.js:202
↓ 9 callersFunctionreticuleUpdate
(obj, eventType)
data/mp/multiplay/script/rules/reticule.js:130
↓ 9 callersFunctionsaveFile
Save the data in the buffer into the given file. ***************************************************************************/
lib/framework/frame.cpp:274
↓ 9 callersFunctionsecondsToMilliseconds
(seconds)
data/mp/multiplay/skirmish/nexus_includes/misc.js:491
↓ 9 callersFunctionsendHostConfig
src/multiopt.cpp:855
↓ 9 callersFunctionsetFlagPositionInc
sets the factory Inc for the Assembly Point*/
src/structure.cpp:5007
↓ 9 callersFunctionsetKeyButtonMapping
Fools the widgets by setting a key value */
src/hci.cpp:2945
↓ 9 callersMethodsetLabel
lib/widget/multibutform.cpp:116
↓ 9 callersFunctionsetPowerModifier
src/power.cpp:78
↓ 9 callersFunctionsetSecondaryWindowUp
src/hci.cpp:3097
↓ 9 callersFunctionsetTileHeight
(h, origX, origY)
data/mp/multiplay/maps/4c-DustyMaze-FFA/game.js:410
↓ 9 callersFunctionsetTileHeight
(h, origX, origY)
data/mp/multiplay/maps/2c-DustyMaze/game.js:410
↓ 9 callersFunctionsetTileHeight
(h, origX, origY)
data/mp/multiplay/maps/4c-DustyMaze-2v2/game.js:410
↓ 9 callersMethodsetTitle
lib/widget/listwidget.cpp:430
↓ 9 callersMethodstartTracking
src/animation.cpp:26
↓ 9 callersMethodstart_array
3rdparty/json/include/nlohmann/json.hpp:7348
↓ 9 callersFunctionstbir__edge_wrap
lib/ivis_opengl/3rdparty/stb_image_resize.h:1000
↓ 9 callersFunctionstrEndsWith
lib/wzmaplib/src/map_internal.h:69
↓ 9 callersMethodstring
3rdparty/json/include/nlohmann/json.hpp:7323
↓ 9 callersMethodtextureFormatIsSupported
lib/ivis_opengl/gfx_api_gl.cpp:4223
↓ 9 callersFunctionthrottleThis
(throttleThis, time)
data/mp/multiplay/skirmish/nexus_includes/misc.js:9
↓ 9 callersFunctionto_display_string
src/hci/quickchat.cpp:2657
↓ 9 callersMethodtranslatedBy
lib/widget/widget.cpp:1771
↓ 9 callersFunctionvalue
! @brief return the value of an iterator @pre The iterator is initialized; i.e. `m_object != nullptr`. */
3rdparty/json/include/nlohmann/json.hpp:13606
↓ 9 callersFunctionwar_getLobbyDisableIPv6
src/warzoneconfig.cpp:837
↓ 9 callersMethodwriteULE8
lib/wzmaplib/src/map_io.cpp:115
↓ 9 callersFunctionwz_command_interface
src/stdinreader.cpp:98
↓ 8 callersFunctionDrawnInLastFrame
src/display.cpp:1308
↓ 8 callersMethodGet
src/3rdparty/INIReaderWriter.cpp:88
↓ 8 callersMethodGetAllocationInfo
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:8345
↓ 8 callersFunctionIdToDroid
to get droids ...
src/multiplay.cpp:645
↓ 8 callersFunctionNETaddSessionBanBadIP
lib/netplay/netplay.cpp:3441
↓ 8 callersFunctionNETinitQueue
lib/netplay/nettypes.cpp:223
↓ 8 callersFunctionNETnetMessage
lib/netplay/nettypes.cpp:794
↓ 8 callersFunctionNETupdateLobbyGameListing
lib/netplay/netplay.cpp:3355
↓ 8 callersMethodSetString
Set a string value in a section
src/3rdparty/INIReaderWriter.cpp:168
↓ 8 callersFunctionTEST_TILE_VISIBLE_TO_SELECTEDPLAYER
Can selectedPlayer see tile t? */ To be used for *DISPLAY* purposes only (*not* game-state/calculation related) */
src/map.h:327
↓ 8 callersFunctionVmaAddDetailedStatisticsUnusedRange
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:4331
↓ 8 callersFunction__camGameLost
()
data/base/script/campaign/libcampaign_includes/victory.js:182
↓ 8 callersFunction__camGameWon
()
data/base/script/campaign/libcampaign_includes/victory.js:193
↓ 8 callersFunction_debug
lib/framework/debug.cpp:644
↓ 8 callersFunctionadaptVote
(our, their, verbose)
data/mp/multiplay/skirmish/nb_includes/adapt.js:24
↓ 8 callersFunctionaddFeature
(name, origX, origY, size = 1)
data/mp/multiplay/maps/2c-DustyMaze/game.js:460
↓ 8 callersFunctionaiBestNearestTarget
Find the best nearest target for a droid. If extraRange is higher than zero, then this is the range it accepts for movement to target. Returns integer
src/ai.cpp:572
↓ 8 callersFunctionalliancesSetTeamsBeforeGame
src/ai.h:102
↓ 8 callersFunctionallocComponentList
Allocate the list for a component
src/mechanics.cpp:55
↓ 8 callersFunctionaudio_PlayObjDynamicTrack
======================================================================================================================= ==============================
lib/sound/audio.cpp:795
↓ 8 callersFunctionbuildFeature
src/feature.cpp:178
↓ 8 callersFunctionbuildMapList
src/init.cpp:984
↓ 8 callersFunctionbuilderBusy
(builder)
data/mp/multiplay/skirmish/bonecrusher/builders.js:967
↓ 8 callersFunctioncamPlayerMatchesFilter
(playerId, playerFilter)
data/base/script/campaign/libcampaign_includes/misc.js:195
↓ 8 callersFunctioncancelOrDismissNotificationIfTag
Cancel or dismiss existing notifications by tag Accepts a `matchTagFunc` that receives each (queued / currently-displayed) notification's tag, and ret
src/notifications.cpp:1357
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