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Functions13,752 in github.com/Warzone2100/warzone2100

↓ 11 callersMethodsetTip
src/hci/teamstrategy.cpp:462
↓ 11 callersMethodsetWidth
lib/framework/geometry.h:88
↓ 11 callersFunctionsocketCloseNow
lib/netplay/tcp/netsocket.cpp:335
↓ 11 callersFunctionsound_CheckTrack
======================================================================================================================= ==============================
lib/sound/track.cpp:222
↓ 11 callersFunctionto_display_string
lib/framework/frame.cpp:389
↓ 11 callersFunctiontryLoad
lib/ivis_opengl/imdload.cpp:362
↓ 11 callersFunctionwar_getMPcolour
src/warzoneconfig.cpp:184
↓ 11 callersMethodwidth
lib/ivis_opengl/gfx_api_image_compress_priv.cpp:175
↓ 11 callersFunctionwzQuit
lib/sdl/main_sdl.cpp:884
↓ 10 callersMethodFront
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:4986
↓ 10 callersMethodGetOffset
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:11051
↓ 10 callersFunctionIsStatExpansionModule
src/structure.cpp:228
↓ 10 callersFunctionNETcloseTempSocket
lib/netplay/netplay.cpp:1698
↓ 10 callersFunctionNETenum
lib/netplay/nettypes.h:127
↓ 10 callersMethodOnDbgHelpErr
lib/exceptionhandler/3rdparty/StackWalker.cpp:1438
↓ 10 callersFunctionQJS_CFUNC_DEF
Alternatives for C++ - can't use the JS_CFUNC_DEF / JS_CGETSET_DEF / etc defines #define JS_CFUNC_DEF(name, length, func1) { name, JS_PROP_WRITABLE |
src/quickjs_backend.cpp:116
↓ 10 callersFunctionSendPlayerSlotTypeRequest
src/multiint.cpp:3041
↓ 10 callersFunctionStatIsStructure
src/intdisplay.cpp:1524
↓ 10 callersFunctionTileNumber_tile
tools/map/old/mapload.h:124
↓ 10 callersFunctionVmaAlignUp
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:3667
↓ 10 callersMethodaboveBase
src/multiint.cpp:4364
↓ 10 callersFunctionactionInRange
* When useLongWithOptimum is true: Returns true if distance from psDroid to psObj is within optimum range * When useLongWithOptimum is false: Returns
src/action.cpp:164
↓ 10 callersMethodaddOnClickHandler
lib/widget/button.cpp:517
↓ 10 callersFunctionaddPower
src/power.cpp:213
↓ 10 callersFunctionaudio_PlayBuildFailedOnce
Play annoying sound only once per tick
lib/sound/audio.cpp:867
↓ 10 callersMethodboolean
3rdparty/json/include/nlohmann/json.hpp:7303
↓ 10 callersFunctioncamCountStructuresInArea
(label, playerFilter)
data/base/script/campaign/libcampaign_includes/misc.js:242
↓ 10 callersFunctioncancelResearch
Sets the status of the topic to cancelled and stores the current research points accquired */
src/research.cpp:1391
↓ 10 callersFunctionchatting
(type)
data/mp/multiplay/skirmish/bonecrusher/chatting.js:5
↓ 10 callersMethodclear
src/screens/guidescreen.cpp:283
↓ 10 callersFunctioncomponentToString
Using ^ to denote stats that are in templates, and as such do not change. Using : to denote stats that come from structure specializations.
src/wzscriptdebug.cpp:355
↓ 10 callersFunctioncrc_update
lib/framework/crc.cpp:1025
↓ 10 callersMethoddeleteLater
lib/widget/widget.cpp:524
↓ 10 callersMethoddetach
lib/widget/widget.cpp:616
↓ 10 callersFunctiondroidTemplateType
Return the type of a droid from it's template */
src/droid.cpp:1586
↓ 10 callersMethodenable
src/titleui/widgets/optionsform.cpp:964
↓ 10 callersFunctionendian_uword
lib/framework/endian_hack.h:30
↓ 10 callersMethoderase
lib/framework/paged_entity_container.h:417
↓ 10 callersFunctiongenerateSynchronisedObjectId
src/objmem.cpp:355
↓ 10 callersFunctiongetBaseObjFromId
src/objmem.h:140
↓ 10 callersFunctiongetDifficultyLevel
------------------------------------------------------------------------------------ Returns the difficulty level */
src/difficulty.cpp:77
↓ 10 callersFunctiongetLanguage
lib/framework/i18n.cpp:241
↓ 10 callersMethodgetSelectedIndex
lib/widget/dropdown.h:148
↓ 10 callersFunctioniSinSR
lib/framework/trig.cpp:124
↓ 10 callersFunctioniV_DrawImageRepeatX
Repeat a texture
lib/ivis_opengl/pieblitfunc.cpp:800
↓ 10 callersFunctioniV_DrawText
Draws text with a printf syntax to the screen.
lib/ivis_opengl/textdraw.h:183
↓ 10 callersFunctioniV_Line
lib/ivis_opengl/pieblitfunc.cpp:168
↓ 10 callersMethodidealHeight
src/multimenu.cpp:1343
↓ 10 callersMethodidealHeight
src/titleui/widgets/optionsform.cpp:226
↓ 10 callersMethodidealHeight
src/screens/joiningscreen.cpp:99
↓ 10 callersMethodidealWidth
src/multimenu.cpp:1333
↓ 10 callersMethodinsert
3rdparty/LRUCache11/LRUCache11.hpp:120
↓ 10 callersFunctionintCheckReticuleButEnabled
see if a reticule button is enabled
src/hci.cpp:3034
↓ 10 callersFunctionintNotifyResearchButton
src/hci.cpp:3019
↓ 10 callersFunctionkf_AddGrouping_N
src/keybind.cpp:1158
↓ 10 callersFunctionkf_AssignGrouping_N
src/keybind.cpp:1148
↓ 10 callersFunctionkf_SelectCommander_N
src/keybind.cpp:1178
↓ 10 callersFunctionkf_SelectGrouping_N
src/keybind.cpp:1138
↓ 10 callersFunctionmap_coord
lib/wzmaplib/include/wzmaplib/map.h:93
↓ 10 callersFunctionnextModuleToBuild
src/droid.cpp:2898
↓ 10 callersFunctionobjRadarDetector
src/stats.cpp:1857
↓ 10 callersFunctionparser
3rdparty/json/include/nlohmann/json.hpp:19434
↓ 10 callersFunctionplayerAlliance
(ally)
data/mp/multiplay/skirmish/cobra_includes/miscFunctions.js:142
↓ 10 callersMethodpop_front
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:4500
↓ 10 callersFunctionpow
lib/ivis_opengl/3rdparty/etcpak/Vector.hpp:196
↓ 10 callersFunctionproj_GetMinRange
return the minimum range for a weapon
src/projectile.cpp:1577
↓ 10 callersFunctionrealTimeAdjustedAverage
Returns the value times deltaRealTime, converted to seconds. The return value is rounded up or down to the nearest integer, such that it is exactly ri
lib/gamelib/gtime.h:180
↓ 10 callersMethodremove
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:4651
↓ 10 callersFunctionseq_Shutdown
lib/sequence/sequence.cpp:1029
↓ 10 callersMethodsetLineSpacing
lib/widget/paragraph.h:170
↓ 10 callersMethodsetRequestHeader
src/urlrequest.cpp:81
↓ 10 callersFunctionset_parent
3rdparty/json/include/nlohmann/json.hpp:20055
↓ 10 callersFunctionstartMission
src/mission.cpp:415
↓ 10 callersFunctionstatsToResList
(path)
data/mp/multiplay/skirmish/nb_includes/stats.js:211
↓ 10 callersFunctionstbir__resize_arbitrary
lib/ivis_opengl/3rdparty/stb_image_resize.h:2425
↓ 10 callersFunctionto_display_string
src/terrain.cpp:2014
↓ 10 callersFunctionto_string
src/activity.cpp:92
↓ 10 callersFunctionto_vk
lib/ivis_opengl/gfx_api_vk.cpp:1903
↓ 10 callersFunctionwzLoadJsonObjectFromFile
src/wzjsonhelpers.cpp:28
↓ 10 callersFunctionwzPerfBegin
lib/ivis_opengl/screen.cpp:210
↓ 10 callersFunctionwzPerfEnd
lib/ivis_opengl/screen.cpp:217
↓ 10 callersFunctionwzThreadStart
lib/sdl/main_sdl.cpp:970
↓ 9 callersMethodBeginString
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:5910
↓ 9 callersMethodEndString
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:5984
↓ 9 callersMethodGetSumFreeSize
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:8871
↓ 9 callersFunctionJSValueToInt32
lib/wzmaplib/src/map_script.cpp:105
↓ 9 callersFunctionMyStrCpy
lib/exceptionhandler/3rdparty/StackWalker.cpp:242
↓ 9 callersFunctionNETgetDefaultMPHostFreeChatPreference
lib/netplay/netplay.cpp:4870
↓ 9 callersFunctionNETsetDefaultMPHostFreeChatPreference
lib/netplay/netplay.cpp:4865
↓ 9 callersFunctionQuickJS_GetArrayLength
lib/wzmaplib/src/map_script.cpp:85
↓ 9 callersFunctionVmaFree
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:4180
↓ 9 callersFunctionVmaIsPow2
lib/ivis_opengl/3rdparty/vk_mem_alloc.h:3659
↓ 9 callersFunctionactionReachedBuildPos
check whether a droid is in the neighboring tile to a build position
src/action.cpp:554
↓ 9 callersFunctionactionVTOLLandingPos
Choose a landing position for a VTOL when it goes to rearm that is close to rearm pad but not on it, since it may be busy by the time we get there.
src/action.cpp:2868
↓ 9 callersMethodaddGameEntity
src/wzapi.h:940
↓ 9 callersFunctionaddLandingLight
src/mission.cpp:2802
↓ 9 callersFunctionaddMessage
Add a message to the list */
src/message.cpp:252
↓ 9 callersMethodaddOnChooseHandler
lib/widget/multibutform.cpp:250
↓ 9 callersMethodaddRules
src/wzapi.h:909
↓ 9 callersFunctionaddSubdirs
! * Tries to mount a list of directories, found in /basedir/subdir/<list>. * \param basedir Base directory (in platform-dependent notation) * \para
src/modding.cpp:91
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