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Functions3,246 in github.com/Vatuu/silent-hill-decomp

↓ 3 callersFunctionsound_seq_off
src/bodyprog/libsd/smf_io.c:629
↓ 3 callersFunctionstat
(named, auto)
tools/naming_progress.py:910
↓ 3 callersFunctionstrKickCD
src/screens/stream/stream.c:323
↓ 3 callersMethodto_initializer
Convert parsed data to C initializer format.
tools/bin2c.py:852
↓ 3 callersFunctionvbSetRefView
src/bodyprog/view/vw_calc.c:311
↓ 3 callersFunctionvcAdjustXzInLimAreaUsingMIN_IN_ROAD_DIST
src/bodyprog/view/vc_main.c:2227
↓ 3 callersFunctionvcRetCamMvSmoothF
src/bodyprog/view/vc_util.c:55
↓ 3 callersFunctionvcSetCameraUseWarp
src/bodyprog/view/vc_util.c:30
↓ 3 callersFunctionvcWorkSetFlags
src/bodyprog/view/vc_main.c:159
↓ 3 callersFunctionvolume_calc
src/bodyprog/libsd/smf_io.c:294
↓ 3 callersFunctionvwGetViewCoord
src/bodyprog/view/vw_main.c:25
↓ 3 callersFunctionvwSetCoordRefAndEntou
src/bodyprog/view/vw_main.c:66
↓ 2 callersFunctionAirScreamer_Control_0
src/maps/characters/air_screamer.c:1046
↓ 2 callersFunctionAntiModchip_Check
src/screens/hp_safe1/hp_safe1.c:8
↓ 2 callersFunctionBgm_ChannelSet
src/bodyprog/game_boot/background_sound_init.c:126
↓ 2 callersFunctionBone_ModelAssign
src/bodyprog/gfx/materials.c:337
↓ 2 callersFunctionChara_AnimStartKeyframeIdxGet
src/maps/chara_util.c:573
↓ 2 callersFunctionChara_Flag8Clear
src/bodyprog/bodyprog_combat_8008A058.c:278
↓ 2 callersFunctionChara_ModelFree
src/bodyprog/gfx/world_draw.c:157
↓ 2 callersFunctionChara_PositionSet
src/bodyprog/events/player_pos_update.c:11
↓ 2 callersFunctionChara_SpawnPositionSet
src/bodyprog/chara_spawn.c:151
↓ 2 callersFunctionCheryl_FootstepSfxPlay
src/maps/characters/cheryl.c:225
↓ 2 callersFunctionCollision_CharaCollisionHandle
src/bodyprog/collision/collision.c:804
↓ 2 callersFunctionCollision_CollStateInit
src/bodyprog/collision/collision.c:745
↓ 2 callersFunctionCollision_DefaultResultSet
src/bodyprog/collision/collision.c:413
↓ 2 callersFunctionCollision_Fill
src/bodyprog/player_control.c:9188
↓ 2 callersFunctionCollision_SubcellChecksReset
src/bodyprog/collision/collision.c:103
↓ 2 callersFunctionCollision_TriggerOffsetGet
src/bodyprog/collision/trigger.c:320
↓ 2 callersFunctionConvertHexToS8
src/bodyprog/gfx/fs_ipd.c:397
↓ 2 callersFunctionCredits_Text3dDraw
src/screens/credits/credits.c:1248
↓ 2 callersFunctionCredits_Text3dPositionSet
src/screens/credits/credits.c:1150
↓ 2 callersFunctionCredits_TextDraw
src/screens/credits/credits.c:978
↓ 2 callersFunctionCredits_TextPositionSet
src/screens/credits/credits.c:935
↓ 2 callersFunctionDemo_DemoRandSeedBackup
src/bodyprog/demo.c:257
↓ 2 callersFunctionDms_EntryFixOffsets
src/bodyprog/dms.c:38
↓ 2 callersFunctionDms_KeyframeIdxGet
src/bodyprog/dms.c:259
↓ 2 callersFunctionDms_KeyframeInterpGet
src/bodyprog/dms.c:199
↓ 2 callersFunctionEvent_BgTextureLoadFadeIn
src/bodyprog/events/events_util.c:749
↓ 2 callersFunctionEvent_ItemTriggersClear
src/bodyprog/events/events_main.c:23
↓ 2 callersFunctionEvent_Update
src/bodyprog/events/events_main.c:13
↓ 2 callersFunctionFlags16b_IsSet
@brief Checks a flag state is `true` in the array of 16-bit flags. * * @param flags Flag array. * @param flagIdx Flag index. */
src/bodyprog/events/game_sys_states.c:848
↓ 2 callersFunctionFs_ClampMemBlock
src/main/fsmem.c:129
↓ 2 callersFunctionFs_ClampToHeapBounds
src/main/fsmem.c:109
↓ 2 callersFunctionFs_FindNextFile
src/main/fileinfo.c:241
↓ 2 callersFunctionFs_GetFileInfoName
src/main/fileinfo.c:119
↓ 2 callersFunctionFs_GetFileName
src/main/fileinfo.c:114
↓ 2 callersFunctionFs_QueueResetTick
src/main/fsqueue.c:517
↓ 2 callersFunctionFs_QueueTickSetLoc
src/main/fsqueue.c:493
↓ 2 callersFunctionFs_RelinkMemBlock
src/main/fsmem.c:170
↓ 2 callersFunctionGameBoot_NpcClear
src/bodyprog/game_boot/game_boot.c:263
↓ 2 callersFunctionGameBoot_SavegameInitialize
src/bodyprog/game_boot/game_boot.c:334
↓ 2 callersFunctionGameFs_MapItemsTextureLoad
src/bodyprog/items/item_screens_3.c:2987
↓ 2 callersFunctionGameFs_TitleGfxSeek
src/bodyprog/sys/fs_screens.c:11
↓ 2 callersFunctionGame_PlayerHeightUpdate
src/bodyprog/events/player_pos_update.c:49
↓ 2 callersFunctionGetXIdx
src/maps/map_util.c:35
↓ 2 callersFunctionGfx_BillboardDraw
src/bodyprog/gfx/billboard_draw.c:81
↓ 2 callersFunctionGfx_Inventory_UnavailableMapText
src/bodyprog/items/item_screens_2.c:1786
↓ 2 callersFunctionGfx_Items_DrawInit
src/bodyprog/items/item_screens_3.c:3217
↓ 2 callersFunctionGfx_MapMsg_CalculateWidths
src/bodyprog/text/text_draw.c:277
↓ 2 callersFunctionGfx_PlayerHeldItemAttach
src/bodyprog/items/item_screens_3.c:3263
↓ 2 callersFunctionGfx_ScreenFadeIn_IsInProgress
src/bodyprog/demo.c:193
↓ 2 callersFunctionInventory_AddSpecialItem
src/bodyprog/items/item_screens_3.c:3498
↓ 2 callersFunctionInventory_GunsAvailableCheck
src/bodyprog/items/item_utils.c:139
↓ 2 callersFunctionInventory_HyperBlasterFunctionalTest
src/bodyprog/items/item_utils.c:252
↓ 2 callersFunctionInventory_HyperBlasterUnlockTest
src/bodyprog/items/item_utils.c:219
↓ 2 callersFunctionInventory_ItemUse
src/bodyprog/items/item_screens_2.c:1163
↓ 2 callersFunctionIpd_ActiveChunksClear
src/bodyprog/gfx/fs_ipd.c:210
↓ 2 callersFunctionIpd_CellPositionMatchCheck
src/bodyprog/gfx/fs_ipd.c:1096
↓ 2 callersFunctionIpd_ChunkInit
src/bodyprog/gfx/fs_ipd.c:633
↓ 2 callersFunctionIpd_ChunkSet
src/bodyprog/gfx/fs_ipd.c:177
↓ 2 callersFunctionIpd_CollisionDataGet
src/bodyprog/gfx/fs_ipd.c:475
↓ 2 callersFunctionIpd_DistanceToEdgeCalc
src/bodyprog/gfx/fs_ipd.c:820
↓ 2 callersFunctionIpd_GlobalLmInit
src/bodyprog/gfx/fs_ipd.c:106
↓ 2 callersFunctionIpd_MaterialsLoad
src/bodyprog/gfx/fs_ipd.c:1147
↓ 2 callersFunctionIpd_TexturesInit
src/bodyprog/gfx/fs_ipd.c:134
↓ 2 callersFunctionJoy_ControllerDataUpdate
src/bodyprog/sys/joy.c:39
↓ 2 callersFunctionJoy_ReadP1
src/bodyprog/sys/joy.c:16
↓ 2 callersFunctionLmHeader_ModelCountGet
src/bodyprog/gfx/materials.c:332
↓ 2 callersFunctionLmHeader_ModelHeaderSearch
src/bodyprog/gfx/fs_ipd.c:1249
↓ 2 callersFunctionLm_IsTextureLoaded
src/bodyprog/gfx/materials.c:196
↓ 2 callersFunctionLm_MaterialFileIdxApply
src/bodyprog/gfx/materials.c:78
↓ 2 callersFunctionLm_MaterialFsImageApply
src/bodyprog/gfx/materials.c:109
↓ 2 callersFunctionLzss_Decode
src/screens/b_konami/lzss.c:57
↓ 2 callersFunctionLzss_Init
src/screens/b_konami/lzss.c:33
↓ 2 callersFunctionMainMenu_FogScatter
src/bodyprog/events/title.c:664
↓ 2 callersFunctionMapHeader_Read
(filepath: str)
tools/maptool.py:719
↓ 2 callersFunctionMap_EffectTexturesLoad
src/bodyprog/gfx/bodyprog_effects_8005E0DC.c:97
↓ 2 callersFunctionMap_RoomBgmInit_CondFalse
include/maps/shared/Map_RoomBgmInit_3_s02_CondFalse.h:1
↓ 2 callersFunctionMap_RoomBgmInit_CondTrue
include/maps/shared/Map_RoomBgmInit_3_s02_CondTrue.h:1
↓ 2 callersFunctionMaterial_TimFileNameGet
src/bodyprog/gfx/texture_utils.c:114
↓ 2 callersFunctionMath_Pow2NegClamped
src/bodyprog/sound/sfx.c:91
↓ 2 callersFunctionMath_PreservedSignSubtract
src/bodyprog/player_control.c:9115
↓ 2 callersFunctionMemCard_AreAllFilesUsed
src/bodyprog/memcard.c:130
↓ 2 callersFunctionMemCard_BiggestTotalSavegameCountGet
src/bodyprog/memcard.c:1045
↓ 2 callersFunctionMemCard_ChecksumGenerate
src/bodyprog/memcard.c:1176
↓ 2 callersFunctionMemCard_ChecksumValidate
src/bodyprog/memcard.c:1164
↓ 2 callersFunctionMemCard_FileStatusesGet
src/bodyprog/memcard.c:244
↓ 2 callersFunctionMemCard_FreeFilesCount
src/bodyprog/memcard.c:282
↓ 2 callersFunctionMemCard_HwEventsTest
src/bodyprog/memcard.c:1433
↓ 2 callersFunctionMemCard_InitStatus
src/bodyprog/memcard.c:172
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