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github.com/Vatuu/silent-hill-decomp
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Functions
3,246 in github.com/Vatuu/silent-hill-decomp
⨍
Functions
3,246
◇
Types & classes
505
↓ 3 callers
Function
sound_seq_off
src/bodyprog/libsd/smf_io.c:629
↓ 3 callers
Function
stat
(named, auto)
tools/naming_progress.py:910
↓ 3 callers
Function
strKickCD
src/screens/stream/stream.c:323
↓ 3 callers
Method
to_initializer
Convert parsed data to C initializer format.
tools/bin2c.py:852
↓ 3 callers
Function
vbSetRefView
src/bodyprog/view/vw_calc.c:311
↓ 3 callers
Function
vcAdjustXzInLimAreaUsingMIN_IN_ROAD_DIST
src/bodyprog/view/vc_main.c:2227
↓ 3 callers
Function
vcRetCamMvSmoothF
src/bodyprog/view/vc_util.c:55
↓ 3 callers
Function
vcSetCameraUseWarp
src/bodyprog/view/vc_util.c:30
↓ 3 callers
Function
vcWorkSetFlags
src/bodyprog/view/vc_main.c:159
↓ 3 callers
Function
volume_calc
src/bodyprog/libsd/smf_io.c:294
↓ 3 callers
Function
vwGetViewCoord
src/bodyprog/view/vw_main.c:25
↓ 3 callers
Function
vwSetCoordRefAndEntou
src/bodyprog/view/vw_main.c:66
↓ 2 callers
Function
AirScreamer_Control_0
src/maps/characters/air_screamer.c:1046
↓ 2 callers
Function
AntiModchip_Check
src/screens/hp_safe1/hp_safe1.c:8
↓ 2 callers
Function
Bgm_ChannelSet
src/bodyprog/game_boot/background_sound_init.c:126
↓ 2 callers
Function
Bone_ModelAssign
src/bodyprog/gfx/materials.c:337
↓ 2 callers
Function
Chara_AnimStartKeyframeIdxGet
src/maps/chara_util.c:573
↓ 2 callers
Function
Chara_Flag8Clear
src/bodyprog/bodyprog_combat_8008A058.c:278
↓ 2 callers
Function
Chara_ModelFree
src/bodyprog/gfx/world_draw.c:157
↓ 2 callers
Function
Chara_PositionSet
src/bodyprog/events/player_pos_update.c:11
↓ 2 callers
Function
Chara_SpawnPositionSet
src/bodyprog/chara_spawn.c:151
↓ 2 callers
Function
Cheryl_FootstepSfxPlay
src/maps/characters/cheryl.c:225
↓ 2 callers
Function
Collision_CharaCollisionHandle
src/bodyprog/collision/collision.c:804
↓ 2 callers
Function
Collision_CollStateInit
src/bodyprog/collision/collision.c:745
↓ 2 callers
Function
Collision_DefaultResultSet
src/bodyprog/collision/collision.c:413
↓ 2 callers
Function
Collision_Fill
src/bodyprog/player_control.c:9188
↓ 2 callers
Function
Collision_SubcellChecksReset
src/bodyprog/collision/collision.c:103
↓ 2 callers
Function
Collision_TriggerOffsetGet
src/bodyprog/collision/trigger.c:320
↓ 2 callers
Function
ConvertHexToS8
src/bodyprog/gfx/fs_ipd.c:397
↓ 2 callers
Function
Credits_Text3dDraw
src/screens/credits/credits.c:1248
↓ 2 callers
Function
Credits_Text3dPositionSet
src/screens/credits/credits.c:1150
↓ 2 callers
Function
Credits_TextDraw
src/screens/credits/credits.c:978
↓ 2 callers
Function
Credits_TextPositionSet
src/screens/credits/credits.c:935
↓ 2 callers
Function
Demo_DemoRandSeedBackup
src/bodyprog/demo.c:257
↓ 2 callers
Function
Dms_EntryFixOffsets
src/bodyprog/dms.c:38
↓ 2 callers
Function
Dms_KeyframeIdxGet
src/bodyprog/dms.c:259
↓ 2 callers
Function
Dms_KeyframeInterpGet
src/bodyprog/dms.c:199
↓ 2 callers
Function
Event_BgTextureLoadFadeIn
src/bodyprog/events/events_util.c:749
↓ 2 callers
Function
Event_ItemTriggersClear
src/bodyprog/events/events_main.c:23
↓ 2 callers
Function
Event_Update
src/bodyprog/events/events_main.c:13
↓ 2 callers
Function
Flags16b_IsSet
@brief Checks a flag state is `true` in the array of 16-bit flags. * * @param flags Flag array. * @param flagIdx Flag index. */
src/bodyprog/events/game_sys_states.c:848
↓ 2 callers
Function
Fs_ClampMemBlock
src/main/fsmem.c:129
↓ 2 callers
Function
Fs_ClampToHeapBounds
src/main/fsmem.c:109
↓ 2 callers
Function
Fs_FindNextFile
src/main/fileinfo.c:241
↓ 2 callers
Function
Fs_GetFileInfoName
src/main/fileinfo.c:119
↓ 2 callers
Function
Fs_GetFileName
src/main/fileinfo.c:114
↓ 2 callers
Function
Fs_QueueResetTick
src/main/fsqueue.c:517
↓ 2 callers
Function
Fs_QueueTickSetLoc
src/main/fsqueue.c:493
↓ 2 callers
Function
Fs_RelinkMemBlock
src/main/fsmem.c:170
↓ 2 callers
Function
GameBoot_NpcClear
src/bodyprog/game_boot/game_boot.c:263
↓ 2 callers
Function
GameBoot_SavegameInitialize
src/bodyprog/game_boot/game_boot.c:334
↓ 2 callers
Function
GameFs_MapItemsTextureLoad
src/bodyprog/items/item_screens_3.c:2987
↓ 2 callers
Function
GameFs_TitleGfxSeek
src/bodyprog/sys/fs_screens.c:11
↓ 2 callers
Function
Game_PlayerHeightUpdate
src/bodyprog/events/player_pos_update.c:49
↓ 2 callers
Function
GetXIdx
src/maps/map_util.c:35
↓ 2 callers
Function
Gfx_BillboardDraw
src/bodyprog/gfx/billboard_draw.c:81
↓ 2 callers
Function
Gfx_Inventory_UnavailableMapText
src/bodyprog/items/item_screens_2.c:1786
↓ 2 callers
Function
Gfx_Items_DrawInit
src/bodyprog/items/item_screens_3.c:3217
↓ 2 callers
Function
Gfx_MapMsg_CalculateWidths
src/bodyprog/text/text_draw.c:277
↓ 2 callers
Function
Gfx_PlayerHeldItemAttach
src/bodyprog/items/item_screens_3.c:3263
↓ 2 callers
Function
Gfx_ScreenFadeIn_IsInProgress
src/bodyprog/demo.c:193
↓ 2 callers
Function
Inventory_AddSpecialItem
src/bodyprog/items/item_screens_3.c:3498
↓ 2 callers
Function
Inventory_GunsAvailableCheck
src/bodyprog/items/item_utils.c:139
↓ 2 callers
Function
Inventory_HyperBlasterFunctionalTest
src/bodyprog/items/item_utils.c:252
↓ 2 callers
Function
Inventory_HyperBlasterUnlockTest
src/bodyprog/items/item_utils.c:219
↓ 2 callers
Function
Inventory_ItemUse
src/bodyprog/items/item_screens_2.c:1163
↓ 2 callers
Function
Ipd_ActiveChunksClear
src/bodyprog/gfx/fs_ipd.c:210
↓ 2 callers
Function
Ipd_CellPositionMatchCheck
src/bodyprog/gfx/fs_ipd.c:1096
↓ 2 callers
Function
Ipd_ChunkInit
src/bodyprog/gfx/fs_ipd.c:633
↓ 2 callers
Function
Ipd_ChunkSet
src/bodyprog/gfx/fs_ipd.c:177
↓ 2 callers
Function
Ipd_CollisionDataGet
src/bodyprog/gfx/fs_ipd.c:475
↓ 2 callers
Function
Ipd_DistanceToEdgeCalc
src/bodyprog/gfx/fs_ipd.c:820
↓ 2 callers
Function
Ipd_GlobalLmInit
src/bodyprog/gfx/fs_ipd.c:106
↓ 2 callers
Function
Ipd_MaterialsLoad
src/bodyprog/gfx/fs_ipd.c:1147
↓ 2 callers
Function
Ipd_TexturesInit
src/bodyprog/gfx/fs_ipd.c:134
↓ 2 callers
Function
Joy_ControllerDataUpdate
src/bodyprog/sys/joy.c:39
↓ 2 callers
Function
Joy_ReadP1
src/bodyprog/sys/joy.c:16
↓ 2 callers
Function
LmHeader_ModelCountGet
src/bodyprog/gfx/materials.c:332
↓ 2 callers
Function
LmHeader_ModelHeaderSearch
src/bodyprog/gfx/fs_ipd.c:1249
↓ 2 callers
Function
Lm_IsTextureLoaded
src/bodyprog/gfx/materials.c:196
↓ 2 callers
Function
Lm_MaterialFileIdxApply
src/bodyprog/gfx/materials.c:78
↓ 2 callers
Function
Lm_MaterialFsImageApply
src/bodyprog/gfx/materials.c:109
↓ 2 callers
Function
Lzss_Decode
src/screens/b_konami/lzss.c:57
↓ 2 callers
Function
Lzss_Init
src/screens/b_konami/lzss.c:33
↓ 2 callers
Function
MainMenu_FogScatter
src/bodyprog/events/title.c:664
↓ 2 callers
Function
MapHeader_Read
(filepath: str)
tools/maptool.py:719
↓ 2 callers
Function
Map_EffectTexturesLoad
src/bodyprog/gfx/bodyprog_effects_8005E0DC.c:97
↓ 2 callers
Function
Map_RoomBgmInit_CondFalse
include/maps/shared/Map_RoomBgmInit_3_s02_CondFalse.h:1
↓ 2 callers
Function
Map_RoomBgmInit_CondTrue
include/maps/shared/Map_RoomBgmInit_3_s02_CondTrue.h:1
↓ 2 callers
Function
Material_TimFileNameGet
src/bodyprog/gfx/texture_utils.c:114
↓ 2 callers
Function
Math_Pow2NegClamped
src/bodyprog/sound/sfx.c:91
↓ 2 callers
Function
Math_PreservedSignSubtract
src/bodyprog/player_control.c:9115
↓ 2 callers
Function
MemCard_AreAllFilesUsed
src/bodyprog/memcard.c:130
↓ 2 callers
Function
MemCard_BiggestTotalSavegameCountGet
src/bodyprog/memcard.c:1045
↓ 2 callers
Function
MemCard_ChecksumGenerate
src/bodyprog/memcard.c:1176
↓ 2 callers
Function
MemCard_ChecksumValidate
src/bodyprog/memcard.c:1164
↓ 2 callers
Function
MemCard_FileStatusesGet
src/bodyprog/memcard.c:244
↓ 2 callers
Function
MemCard_FreeFilesCount
src/bodyprog/memcard.c:282
↓ 2 callers
Function
MemCard_HwEventsTest
src/bodyprog/memcard.c:1433
↓ 2 callers
Function
MemCard_InitStatus
src/bodyprog/memcard.c:172
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