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Functions3,246 in github.com/Vatuu/silent-hill-decomp

↓ 3 callersFunctionLos_CharaToCharaDistCheck
src/bodyprog/collision/los.c:243
↓ 3 callersFunctionMainLoop_ShouldWarmReset
src/bodyprog/sys/warm_boot.c:19
↓ 3 callersFunctionMap_PaddedDistanceToChunkEdgeGet
src/bodyprog/gfx/fs_ipd.c:675
↓ 3 callersFunctionMap_TypeGet
src/bodyprog/events/map_type_get.c:6
↓ 3 callersFunctionMaskAssign
src/maps/characters/air_screamer.c:155
↓ 3 callersFunctionMaterial_FsImageApply
src/bodyprog/gfx/materials.c:128
↓ 3 callersFunctionMemCard_HwEventsReset
src/bodyprog/memcard.c:1438
↓ 3 callersFunctionMemCard_SaveMetadataGet
src/bodyprog/memcard.c:259
↓ 3 callersFunctionMemCard_SwEventsTest
src/bodyprog/memcard.c:1400
↓ 3 callersFunctionMemCard_UsedFileCount
src/bodyprog/memcard.c:264
↓ 3 callersFunctionMemCmp
src/bodyprog/libsd/smf_mid.c:11
↓ 3 callersFunctionPlayer_CollisionReset
@brief Resets the player character's collision shapes. */
include/bodyprog/player.h:701
↓ 3 callersFunctionPlayer_LowerBodyMoveStateGet
src/bodyprog/player_control.c:7605
↓ 3 callersFunctionScreen_BlackBorderDraw
src/bodyprog/screen/cutscene_border.c:79
↓ 3 callersFunctionScreen_FadeDrawModeSet
src/bodyprog/screen/screen_fade.c:34
↓ 3 callersFunctionScreen_FadeUpdate
src/bodyprog/screen/screen_fade.c:51
↓ 3 callersFunctionScreen_XyPositionSet
src/bodyprog/screen/screen_draw.c:54
↓ 3 callersFunctionSdAutoKeyOffCheck
src/bodyprog/libsd/smf_snd.c:836
↓ 3 callersFunctionSdVabTransBodyPartly
src/bodyprog/libsd/smf_snd.c:774
↓ 3 callersFunctionSdWorkInit
src/bodyprog/libsd/smf_snd.c:316
↓ 3 callersFunctionSd_AudioSystemSet
src/bodyprog/sound/sd_call.c:255
↓ 3 callersFunctionSd_BgmLayerVolumeSet
src/bodyprog/sound/sd_call.c:781
↓ 3 callersFunctionSd_StopBgmTaskAdd
src/bodyprog/sound/sd_call.c:719
↓ 3 callersFunctionSettings_ScreenAndVolUpdate
src/bodyprog/sys/settings_reset.c:7
↓ 3 callersFunctionSfx_WithFlagsAndPitchPlay
src/bodyprog/sound/sfx.c:166
↓ 3 callersFunctionTwinfeeler_Translate
src/maps/characters/twinfeeler.c:1375
↓ 3 callersFunctionTwinfeeler_UndergroundSet
src/maps/characters/twinfeeler.c:1808
↓ 3 callersFunctionWorldEnv_LightRotationAndIntensityGet
src/bodyprog/gfx/bodyprog_80055028.c:205
↓ 3 callersFunctionWorldEnv_LightTransform
src/bodyprog/gfx/bodyprog_80056D8C.c:189
↓ 3 callersFunctionWorldEnv_WorldLightingParamSet
src/bodyprog/gfx/bodyprog_80055028.c:159
↓ 3 callersFunctionWorldGfx_CharaDraw
src/bodyprog/gfx/world_draw.c:1183
↓ 3 callersFunctionWorldGfx_CharaModelProcessAllLoads
src/bodyprog/gfx/world_draw.c:1144
↓ 3 callersFunctionWriteVolume
src/bodyprog/sound/sd_call.c:390
↓ 3 callersMethodbuild_union
Build all possible interpretations of a union.
tools/bin2c.py:262
↓ 3 callersFunctioncell
(stat)
tools/naming_progress.py:925
↓ 3 callersFunctioncount_lines_in_file
(file_path)
tools/maptool.py:156
↓ 3 callersFunctiondelta_time_conv
src/bodyprog/libsd/smf_mid.c:700
↓ 3 callersFunctionfind_repo_root
Walk up from start_path (or cwd) to find the repo root containing configs/.
tools/naming_progress.py:58
↓ 3 callersFunctionfunc_8003943C
src/bodyprog/events/game_sys_states.c:353
↓ 3 callersFunctionfunc_8003F838
src/bodyprog/gfx/map_effects.c:614
↓ 3 callersFunctionfunc_8004C040
Possible failsafe? * Used when exiting the inventory screen or going into options and map menus * through the inventory. * * Removing it doesn't a
src/bodyprog/items/item_screens_cam.c:214
↓ 3 callersFunctionfunc_8005F55C
src/bodyprog/gfx/bodyprog_effects_8005E0DC.c:656
↓ 3 callersFunctionfunc_8006BCC4
src/bodyprog/collision/collision.c:1413
↓ 3 callersFunctionfunc_8006BDDC
src/bodyprog/collision/collision.c:1457
↓ 3 callersFunctionfunc_8006E490
src/bodyprog/collision/ray.c:391
↓ 3 callersFunctionfunc_8007F14C
src/bodyprog/player_control.c:8392
↓ 3 callersFunctionfunc_8007FD2C
src/bodyprog/player_control.c:8805
↓ 3 callersFunctionfunc_80080540
src/bodyprog/player_control.c:9083
↓ 3 callersFunctionfunc_800890B8
src/bodyprog/bodyprog_80089090.c:37
↓ 3 callersFunctionfunc_8008944C
src/bodyprog/bodyprog_80089090.c:271
↓ 3 callersFunctionfunc_8008A058
src/bodyprog/bodyprog_combat_8008A058.c:31
↓ 3 callersFunctionfunc_8008B474
src/bodyprog/bodyprog_combat_8008A058.c:1048
↓ 3 callersFunctionfunc_8009146C
src/bodyprog/ranking.c:843
↓ 3 callersFunctionfunc_800CE0CC
src/maps/map1_s03/unk_draw_800CDCE0.c:93
↓ 3 callersFunctionfunc_800D0CA0
src/maps/characters/twinfeeler.c:190
↓ 3 callersFunctionfunc_800D1900
src/maps/characters/twinfeeler.c:570
↓ 3 callersFunctionfunc_800D3528
src/maps/characters/twinfeeler.c:1556
↓ 3 callersFunctionfunc_800D3B74
src/maps/characters/twinfeeler.c:1762
↓ 3 callersFunctionfunc_800D4000
src/maps/characters/twinfeeler.c:1960
↓ 3 callersFunctionfunc_800D7F10
src/maps/map7_s03/map7_s03_2.c:1294
↓ 3 callersFunctionfunc_800D7F20
src/maps/map7_s03/map7_s03_2.c:1299
↓ 3 callersFunctionfunc_800D7F2C
src/maps/map7_s03/map7_s03_2.c:1304
↓ 3 callersFunctionfunc_800D8354
src/maps/map4_s03/map4_s03.c:1021
↓ 3 callersFunctionfunc_800D84C0
src/maps/map4_s03/map4_s03.c:1093
↓ 3 callersFunctionfunc_800DB6FC
src/maps/characters/monster_cybil.c:1864
↓ 3 callersFunctionfunc_800DBABC
src/maps/map7_s03/map7_s03_2.c:3095
↓ 3 callersFunctionfunc_800DD32C
src/maps/map7_s03/map7_s03_2.c:4048
↓ 3 callersFunctionfunc_800DD348
src/maps/map7_s01/map7_s01_2.c:2022
↓ 3 callersFunctionfunc_800DE658
src/maps/map6_s04/map6_s04_2.c:144
↓ 3 callersFunctionfunc_800DE95C
src/maps/map6_s04/map6_s04_2.c:272
↓ 3 callersFunctionfunc_800E0164
src/maps/map6_s04/map6_s04_2.c:994
↓ 3 callersFunctionfunc_800E14DC
src/maps/map7_s03/map7_s03_3.c:89
↓ 3 callersFunctionfunc_800E94F4
src/maps/map7_s03/map7_s03_3.c:3717
↓ 3 callersFunctionfunc_801E2E28
src/screens/credits/credits.c:65
↓ 3 callersFunctionfunc_801E2ED8
src/screens/credits/credits.c:83
↓ 3 callersFunctionnullsub_800334C8
src/bodyprog/sys/settings_reset.c:147
↓ 3 callersFunctionnullsub_8008F518
src/bodyprog/demo.c:250
↓ 3 callersMethodparse_type
Extract type name from AST node.
tools/bin2c.py:231
↓ 3 callersFunctionprint_bar
(fraction, width=40)
tools/naming_progress.py:310
↓ 3 callersFunctionprocess_fp
(val, qval=12)
tools/bin2c.py:64
↓ 3 callersFunctionreadEOF
src/bodyprog/libsd/smf_mid.c:68
↓ 3 callersFunctionround_fp
(val, scale)
tools/bin2c.py:36
↓ 3 callersFunctionsd_work_init
src/bodyprog/sound/sd_call.c:312
↓ 3 callersFunctionsharedFunc_800CAAD0_1_s05
src/maps/unk_draw.c:21
↓ 3 callersFunctionsharedFunc_800CABF8_1_s05
src/maps/unk_draw.c:73
↓ 3 callersFunctionsharedFunc_800CB0A4_4_s03
src/maps/particle_acid.c:10
↓ 3 callersFunctionsharedFunc_800CBA4C_1_s02
src/maps/particle_water.c:19
↓ 3 callersFunctionsharedFunc_800CBE54_4_s03
src/maps/particle_acid.c:230
↓ 3 callersFunctionsharedFunc_800CCB8C_0_s01
src/maps/particle_glass.c:14
↓ 3 callersFunctionsharedFunc_800D2390_0_s01
src/maps/characters/air_screamer.c:171
↓ 3 callersFunctionsharedFunc_800D4594_1_s05
src/maps/characters/split_head.c:1848
↓ 3 callersFunctionsharedFunc_800D598C_0_s01
src/maps/characters/air_screamer.c:11169
↓ 3 callersFunctionsharedFunc_800D5E14_0_s01
src/maps/characters/air_screamer.c:11482
↓ 3 callersFunctionsharedFunc_800DC6E4_2_s00
src/maps/characters/air_screamer.c:9018
↓ 3 callersFunctionsharedFunc_800DC894_2_s00
src/maps/characters/air_screamer.c:9075
↓ 3 callersFunctionsharedFunc_800DD2C4_2_s00
src/maps/characters/air_screamer.c:9453
↓ 3 callersFunctionsharedFunc_800DE250_2_s00
src/maps/characters/air_screamer.c:10031
↓ 3 callersFunctionsharedFunc_800DEBCC_2_s00
src/maps/characters/air_screamer.c:10355
↓ 3 callersFunctionsharedFunc_800DF24C_2_s00
src/maps/characters/air_screamer.c:10546
↓ 3 callersFunctionsound_off
src/bodyprog/libsd/smf_io.c:759
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