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Functions3,917 in github.com/ValveSoftware/steam-audio

MethodUpdateOutputs
(SimulationFlags flags)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioListener.cs:175
MethodUpdateParameters
unreal/src/SteamAudioUnreal/Plugins/SteamAudioFMODStudio/Source/SteamAudioFMODStudio/Private/SteamAudioFMODStudio.cpp:258
MethodUpdateParameters
unreal/src/SteamAudioUnreal/Plugins/SteamAudioWwise/Source/SteamAudioWwise/Private/SteamAudioWwise.cpp:247
MethodUpdateParameters
(SteamAudioSource source)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Wwise/WwiseAudioEngineSource.cs:51
MethodUpdateParameters
(SteamAudioSource source)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/UnityAudioEngineSource.cs:55
MethodUpdateParameters
(SteamAudioAmbisonicSource ambisonicSource)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/UnityAudioEngineAmbisonicSource.cs:31
MethodUpdateParameters
(SteamAudioAmbisonicSource ambisonicSource)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineAmbisonicSource.cs:29
MethodUpdateParameters
(SteamAudioSource source)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/FMODStudio/FMODStudioAudioEngineSource.cs:56
MethodUpdateStaticMesh
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioFunctionLibrary.cpp:40
MethodUpdateStaticMesh
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:115
MethodUpdateStaticMesh
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioStaticMeshActor.cpp:73
MethodUpdateStaticMeshMaterial
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioFunctionLibrary.cpp:45
MethodUpdateStaticMeshMaterial
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:126
MethodUpdateStaticMeshMaterial
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioStaticMeshActor.cpp:83
MethodUpdateStatistics
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioGeometryComponent.cpp:72
MethodValidateInstallFMODStudioPluginFiles
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1208
MethodVector
The default constructor initializes the vector to zero.
core/src/core/vector.h:41
MethodVector2
Initializes the vector to zero.
core/src/core/vector.h:479
MethodVector3
Initializes the vector to zero.
core/src/core/vector.h:542
MethodVector4
Initializes the vector to zero.
core/src/core/vector.h:668
MethodVirtualSurroundEffect
core/src/core/virtual_surround_effect.cpp:25
MethodWrite
* Writes a new value for the reference into the back buffer. * * The reference is retained, so the caller can release the passed-in referen
wwise/src/SoundEnginePlugin/SteamAudioCommon.h:205
FunctionWwiseAllocate
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:323
FunctionWwiseFree
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:339
FunctionWwiseLog
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:310
FunctionZero
core/src/core/sh/spherical_harmonics.cc:52
MethodaccumulateEnergyFields
core/src/core/simulation_manager.cpp:310
Functionadd
Returns a + b.
core/src/core/neon_float4.h:34
Methodadd
core/src/core/vdsp_array_math.cpp:45
Methodadd
core/src/core/api_impulse_response.cpp:127
Methodadd
core/src/core/api_validation_layer.cpp:1546
Methodadd
core/src/core/api_validation_layer.cpp:1573
Methodadd
core/src/core/api_validation_layer.cpp:2149
Methodadd
core/src/core/api_validation_layer.cpp:2220
Methodadd
core/src/core/api_validation_layer.cpp:2278
Methodadd
core/src/core/energy_field.cpp:94
Methodadd
core/src/core/api_energy_field.cpp:137
Methodadd
core/src/core/api_simulator.cpp:273
Methodadd
core/src/core/ipp_array_math.cpp:26
Methodadd
core/src/core/impulse_response.cpp:57
Methodadd
core/src/core/array_math.cpp:26
MethodaddConstant
core/src/core/vdsp_array_math.cpp:102
MethodaddConstant
core/src/core/ipp_array_math.cpp:101
MethodaddConstant
core/src/core/array_math.cpp:366
MethodaddInstancedMesh
core/src/core/radeonrays_scene.h:57
MethodaddInstancedMesh
core/src/core/embree_scene.cpp:125
MethodaddInstancedMesh
core/src/core/custom_scene.h:101
MethodaddProbe
core/src/core/path_data.h:151
MethodaddProbe
core/src/core/baked_reflection_data.cpp:99
MethodaddProbe
core/src/core/api_validation_layer.cpp:2011
MethodaddProbe
core/src/core/probe_batch.cpp:90
MethodaddProbeArray
core/src/core/api_validation_layer.cpp:2018
MethodaddProbeArray
core/src/core/probe_batch.cpp:103
MethodaddProbeBatch
core/src/core/api_validation_layer.cpp:2106
MethodaddProbeBatch
core/src/core/simulation_manager.cpp:126
MethodaddProbeBatch
core/src/core/probe_manager.cpp:148
MethodaddStaticMesh
core/src/core/embree_scene.cpp:109
MethodaddStaticMesh
core/src/core/custom_scene.h:95
MethodaddStaticMesh
core/src/core/radeonrays_scene.cpp:79
Methodallocate
core/src/core/serialized_object.cpp:28
MethodallocateAudioBuffer
core/src/core/api_validation_layer.cpp:1001
Methodallocator
core/src/core/memory_allocator.h:85
Functionandbits
Bitwise AND.
core/src/core/sse_float4.h:135
Functionandbits
Bitwise AND.
core/src/core/neon_float4.h:94
Functionandnotbits
Bitwise AND-NOT.
core/src/core/sse_float4.h:149
Functionandnotbits
Bitwise AND-NOT.
core/src/core/neon_float4.h:108
MethodangleBetween
Calculates the angle between two vectors, in the range [0, 2*pi).
core/src/core/vector.h:615
MethodanyHit
core/src/core/radeonrays_scene.h:73
MethodanyHit
core/src/core/embree_scene.cpp:283
MethodanyHit
core/src/core/custom_scene.cpp:45
MethodanyHit
core/src/core/instanced_mesh.cpp:81
MethodanyHit
core/src/core/static_mesh.cpp:141
MethodanyHits
core/src/core/radeonrays_scene.h:93
MethodanyHits
core/src/core/embree_scene.cpp:319
MethodanyHits
core/src/core/custom_scene.cpp:77
FunctionapiObjectAllocate
core/src/core/api_validation_layer.cpp:54
Methodapply
core/src/core/binaural_effect.cpp:44
Methodapply
Takes the nondirectional @inputAudio buffer and produces a virtual surround effect in @outputAudio by spatializing each channel at a given location. F
core/src/core/virtual_surround_effect.cpp:55
Methodapply
core/src/core/delay.cpp:192
Methodapply
core/src/core/ambisonics_binaural_effect.cpp:57
Methodapply
core/src/core/api_ambisonics_decode_effect.cpp:105
Methodapply
core/src/core/panning_effect.cpp:43
Methodapply
core/src/core/api_panning_effect.cpp:76
Methodapply
core/src/core/api_ambisonics_panning_effect.cpp:101
Methodapply
core/src/core/api_ambisonics_encode_effect.cpp:92
Methodapply
core/src/core/overlap_add_convolution_effect.cpp:56
Methodapply
Rendering the SH and EQ coefficients for pathing involves the following steps: 1. EQ is applied to the dry audio. 2. The EQ-filtered audio is scaled
core/src/core/path_effect.cpp:103
Methodapply
core/src/core/api_path_effect.cpp:112
Methodapply
core/src/core/api_virtual_surround_effect.cpp:106
Methodapply
core/src/core/ambisonics_decode_effect.cpp:69
Methodapply
core/src/core/api_ambisonics_binaural_effect.cpp:102
Methodapply
core/src/core/indirect_effect.cpp:81
Methodapply
core/src/core/api_validation_layer.cpp:1621
Methodapply
core/src/core/api_validation_layer.cpp:1648
Methodapply
core/src/core/api_validation_layer.cpp:1675
Methodapply
core/src/core/api_validation_layer.cpp:1702
Methodapply
core/src/core/api_validation_layer.cpp:1729
Methodapply
core/src/core/api_validation_layer.cpp:1756
Methodapply
core/src/core/api_validation_layer.cpp:1783
Methodapply
core/src/core/api_validation_layer.cpp:1810
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