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github.com/ValveSoftware/steam-audio
/ functions
Functions
3,917 in github.com/ValveSoftware/steam-audio
⨍
Functions
3,917
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Types & classes
830
Method
UpdateOutputs
(SimulationFlags flags)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioListener.cs:175
Method
UpdateParameters
unreal/src/SteamAudioUnreal/Plugins/SteamAudioFMODStudio/Source/SteamAudioFMODStudio/Private/SteamAudioFMODStudio.cpp:258
Method
UpdateParameters
unreal/src/SteamAudioUnreal/Plugins/SteamAudioWwise/Source/SteamAudioWwise/Private/SteamAudioWwise.cpp:247
Method
UpdateParameters
(SteamAudioSource source)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Wwise/WwiseAudioEngineSource.cs:51
Method
UpdateParameters
(SteamAudioSource source)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/UnityAudioEngineSource.cs:55
Method
UpdateParameters
(SteamAudioAmbisonicSource ambisonicSource)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/UnityAudioEngineAmbisonicSource.cs:31
Method
UpdateParameters
(SteamAudioAmbisonicSource ambisonicSource)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/AudioEngineAmbisonicSource.cs:29
Method
UpdateParameters
(SteamAudioSource source)
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/FMODStudio/FMODStudioAudioEngineSource.cs:56
Method
UpdateStaticMesh
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioFunctionLibrary.cpp:40
Method
UpdateStaticMesh
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:115
Method
UpdateStaticMesh
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioStaticMeshActor.cpp:73
Method
UpdateStaticMeshMaterial
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioFunctionLibrary.cpp:45
Method
UpdateStaticMeshMaterial
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioManager.cpp:126
Method
UpdateStaticMeshMaterial
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioStaticMeshActor.cpp:83
Method
UpdateStatistics
unreal/src/SteamAudioUnreal/Plugins/SteamAudio/Source/SteamAudio/Private/SteamAudioGeometryComponent.cpp:72
Method
ValidateInstallFMODStudioPluginFiles
()
unity/src/project/SteamAudioUnity/Assets/Plugins/SteamAudio/Scripts/Runtime/SteamAudioManager.cs:1208
Method
Vector
The default constructor initializes the vector to zero.
core/src/core/vector.h:41
Method
Vector2
Initializes the vector to zero.
core/src/core/vector.h:479
Method
Vector3
Initializes the vector to zero.
core/src/core/vector.h:542
Method
Vector4
Initializes the vector to zero.
core/src/core/vector.h:668
Method
VirtualSurroundEffect
core/src/core/virtual_surround_effect.cpp:25
Method
Write
* Writes a new value for the reference into the back buffer. * * The reference is retained, so the caller can release the passed-in referen
wwise/src/SoundEnginePlugin/SteamAudioCommon.h:205
Function
WwiseAllocate
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:323
Function
WwiseFree
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:339
Function
WwiseLog
wwise/src/SoundEnginePlugin/SteamAudioCommon.cpp:310
Function
Zero
core/src/core/sh/spherical_harmonics.cc:52
Method
accumulateEnergyFields
core/src/core/simulation_manager.cpp:310
Function
add
Returns a + b.
core/src/core/neon_float4.h:34
Method
add
core/src/core/vdsp_array_math.cpp:45
Method
add
core/src/core/api_impulse_response.cpp:127
Method
add
core/src/core/api_validation_layer.cpp:1546
Method
add
core/src/core/api_validation_layer.cpp:1573
Method
add
core/src/core/api_validation_layer.cpp:2149
Method
add
core/src/core/api_validation_layer.cpp:2220
Method
add
core/src/core/api_validation_layer.cpp:2278
Method
add
core/src/core/energy_field.cpp:94
Method
add
core/src/core/api_energy_field.cpp:137
Method
add
core/src/core/api_simulator.cpp:273
Method
add
core/src/core/ipp_array_math.cpp:26
Method
add
core/src/core/impulse_response.cpp:57
Method
add
core/src/core/array_math.cpp:26
Method
addConstant
core/src/core/vdsp_array_math.cpp:102
Method
addConstant
core/src/core/ipp_array_math.cpp:101
Method
addConstant
core/src/core/array_math.cpp:366
Method
addInstancedMesh
core/src/core/radeonrays_scene.h:57
Method
addInstancedMesh
core/src/core/embree_scene.cpp:125
Method
addInstancedMesh
core/src/core/custom_scene.h:101
Method
addProbe
core/src/core/path_data.h:151
Method
addProbe
core/src/core/baked_reflection_data.cpp:99
Method
addProbe
core/src/core/api_validation_layer.cpp:2011
Method
addProbe
core/src/core/probe_batch.cpp:90
Method
addProbeArray
core/src/core/api_validation_layer.cpp:2018
Method
addProbeArray
core/src/core/probe_batch.cpp:103
Method
addProbeBatch
core/src/core/api_validation_layer.cpp:2106
Method
addProbeBatch
core/src/core/simulation_manager.cpp:126
Method
addProbeBatch
core/src/core/probe_manager.cpp:148
Method
addStaticMesh
core/src/core/embree_scene.cpp:109
Method
addStaticMesh
core/src/core/custom_scene.h:95
Method
addStaticMesh
core/src/core/radeonrays_scene.cpp:79
Method
allocate
core/src/core/serialized_object.cpp:28
Method
allocateAudioBuffer
core/src/core/api_validation_layer.cpp:1001
Method
allocator
core/src/core/memory_allocator.h:85
Function
andbits
Bitwise AND.
core/src/core/sse_float4.h:135
Function
andbits
Bitwise AND.
core/src/core/neon_float4.h:94
Function
andnotbits
Bitwise AND-NOT.
core/src/core/sse_float4.h:149
Function
andnotbits
Bitwise AND-NOT.
core/src/core/neon_float4.h:108
Method
angleBetween
Calculates the angle between two vectors, in the range [0, 2*pi).
core/src/core/vector.h:615
Method
anyHit
core/src/core/radeonrays_scene.h:73
Method
anyHit
core/src/core/embree_scene.cpp:283
Method
anyHit
core/src/core/custom_scene.cpp:45
Method
anyHit
core/src/core/instanced_mesh.cpp:81
Method
anyHit
core/src/core/static_mesh.cpp:141
Method
anyHits
core/src/core/radeonrays_scene.h:93
Method
anyHits
core/src/core/embree_scene.cpp:319
Method
anyHits
core/src/core/custom_scene.cpp:77
Function
apiObjectAllocate
core/src/core/api_validation_layer.cpp:54
Method
apply
core/src/core/binaural_effect.cpp:44
Method
apply
Takes the nondirectional @inputAudio buffer and produces a virtual surround effect in @outputAudio by spatializing each channel at a given location. F
core/src/core/virtual_surround_effect.cpp:55
Method
apply
core/src/core/delay.cpp:192
Method
apply
core/src/core/ambisonics_binaural_effect.cpp:57
Method
apply
core/src/core/api_ambisonics_decode_effect.cpp:105
Method
apply
core/src/core/panning_effect.cpp:43
Method
apply
core/src/core/api_panning_effect.cpp:76
Method
apply
core/src/core/api_ambisonics_panning_effect.cpp:101
Method
apply
core/src/core/api_ambisonics_encode_effect.cpp:92
Method
apply
core/src/core/overlap_add_convolution_effect.cpp:56
Method
apply
Rendering the SH and EQ coefficients for pathing involves the following steps: 1. EQ is applied to the dry audio. 2. The EQ-filtered audio is scaled
core/src/core/path_effect.cpp:103
Method
apply
core/src/core/api_path_effect.cpp:112
Method
apply
core/src/core/api_virtual_surround_effect.cpp:106
Method
apply
core/src/core/ambisonics_decode_effect.cpp:69
Method
apply
core/src/core/api_ambisonics_binaural_effect.cpp:102
Method
apply
core/src/core/indirect_effect.cpp:81
Method
apply
core/src/core/api_validation_layer.cpp:1621
Method
apply
core/src/core/api_validation_layer.cpp:1648
Method
apply
core/src/core/api_validation_layer.cpp:1675
Method
apply
core/src/core/api_validation_layer.cpp:1702
Method
apply
core/src/core/api_validation_layer.cpp:1729
Method
apply
core/src/core/api_validation_layer.cpp:1756
Method
apply
core/src/core/api_validation_layer.cpp:1783
Method
apply
core/src/core/api_validation_layer.cpp:1810
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