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hub / github.com/ValveSoftware/source-sdk-2013 / BuildJiggleTransformations

Method BuildJiggleTransformations

src/public/jigglebones.cpp:60–830  ·  view source on GitHub ↗

----------------------------------------------------------------------------- * Do spring physics calculations and update "jiggle bone" matrix * (Michael Booth, Turtle Rock Studios) */

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Callers 1

BuildTransformationsMethod · 0.80

Calls 15

MatrixPositionFunction · 0.85
SinCosFunction · 0.85
ConcatTransformsFunction · 0.85
fabsFunction · 0.85
MatrixGetColumnFunction · 0.50
DotProductFunction · 0.50
CrossProductFunction · 0.50
MatrixSetColumnFunction · 0.50
VectorClass · 0.50
MatrixMultiplyFunction · 0.50
DevMsgFunction · 0.50
InitMethod · 0.45

Tested by

no test coverage detected