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hub / github.com/ValveSoftware/source-sdk-2013 / VPhysicsCollision

Method VPhysicsCollision

src/game/server/vehicle_base.cpp:883–955  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: // The player takes damage if he hits something going fast enough -----------------------------------------------------------------------------

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Callers

nothing calls this directly

Calls 9

GetEffectsMethod · 0.80
CountMethod · 0.45
GetOwnerEntityMethod · 0.45
IRelationTypeMethod · 0.45
MyNPCPointerMethod · 0.45
GetMassMethod · 0.45
TakeDamageMethod · 0.45

Tested by

no test coverage detected