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hub / github.com/ValveSoftware/source-sdk-2013 / HandleAnimEvent

Method HandleAnimEvent

src/game/server/hl2/npc_combine.cpp:2313–2486  ·  view source on GitHub ↗

========================================================= HandleAnimEvent - catches the monster-specific messages that occur when tagged animation frames are played. =========================================================

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Callers

nothing calls this directly

Calls 15

GetActiveWeaponFunction · 0.85
GetAttachmentFunction · 0.85
Fraggrenade_CreateFunction · 0.85
AngleVectorsFunction · 0.85
GetMaxClip2Method · 0.80
DispatchInteractionMethod · 0.80
VectorClass · 0.50
ToBaseCombatCharacterFunction · 0.50
QAngleClass · 0.50
WeaponSoundMethod · 0.45

Tested by

no test coverage detected