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hub / github.com/ValveSoftware/source-sdk-2013 / HandleAnimEvent

Method HandleAnimEvent

src/game/server/hl2/npc_bullsquid.cpp:257–404  ·  view source on GitHub ↗

========================================================= HandleAnimEvent - catches the monster-specific messages that occur when tagged animation frames are played. =========================================================

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Callers

nothing calls this directly

Calls 15

GetAttachmentFunction · 0.85
AngleVectorsFunction · 0.85
GetCurrentGravityFunction · 0.85
SetSpitSizeMethod · 0.80
DispatchInteractionMethod · 0.80
VectorClass · 0.50
QAngleClass · 0.50
UTIL_ScreenShakeFunction · 0.50
ToBaseCombatCharacterFunction · 0.50
GetAbsOriginMethod · 0.45
SpawnMethod · 0.45
SetThrowerMethod · 0.45

Tested by

no test coverage detected