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hub / github.com/ValveSoftware/source-sdk-2013 / ClientActive

Method ClientActive

src/game/server/gameinterface.cpp:2703–2744  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Called when a player is fully active (i.e. ready to receive messages) Input : *pEntity - the player -----------------------------------------------------------------------------

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Callers

nothing calls this directly

Calls 14

EndRestoreEntitiesFunction · 0.85
AssertFunction · 0.85
LogFunction · 0.85
FirstEntMethod · 0.80
NextEntMethod · 0.80
ClientActiveFunction · 0.50
GTFGCClientSystemFunction · 0.50
PostClientActiveMethod · 0.45
IsFakeClientMethod · 0.45
IsHLTVMethod · 0.45

Tested by

no test coverage detected