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hub / github.com/ValveSoftware/source-sdk-2013 / CanPlaySequence

Method CanPlaySequence

src/game/server/ai_basenpc.cpp:9411–9459  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Returns whether or not this npc can play the scripted sequence or AI sequence that is trying to possess it. If DisregardState is set, the npc will be sucked into the script no matter what state it is in. ONLY Scripted AI ents should allow this. Input : fDisregardNPCState - interruptLevel - eMode - If the functi

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Callers 3

InputMoveToPositionMethod · 0.80
InputBeginSequenceMethod · 0.80
FindScriptEntityMethod · 0.80

Calls 1

CanEnqueueAfterMethod · 0.80

Tested by

no test coverage detected