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hub / github.com/ValveSoftware/source-sdk-2013 / InterpolateAngles

Function InterpolateAngles

src/game/client/cdll_util.cpp:206–221  ·  view source on GitHub ↗

----------------------------------------------------------------------------- Purpose: Interpolate Euler angles using quaternions to avoid singularities Input : start - end - output - frac - -----------------------------------------------------------------------------

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Callers 6

UpdateViewAnglesMethod · 0.85
CalcDeathCamViewMethod · 0.85
SmoothCameraAngleMethod · 0.85
CalcDeathCamViewMethod · 0.85
SmoothCameraAngleMethod · 0.85
UpdateViewAnglesMethod · 0.85

Calls 3

AngleQuaternionFunction · 0.85
QuaternionSlerpFunction · 0.85
QuaternionAnglesFunction · 0.85

Tested by

no test coverage detected