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Functions2,739 in github.com/ValveSoftware/GameNetworkingSockets

↓ 1 callersMethodBBeginAccept
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp:1263
↓ 1 callersMethodBBeginAcceptFromSignal
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp:472
↓ 1 callersMethodBCanRequestCert
Return true if we're running in a mode where we actually can request certs
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.h:165
↓ 1 callersMethodBCanSendEndToEnd
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_ice_client.h:300
↓ 1 callersMethodBCanSendEndToEndConnectRequest
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp:1865
↓ 1 callersMethodBCanSendEndToEndData
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_webrtc.cpp:111
↓ 1 callersMethodBCertRequestInFlight
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.h:176
↓ 1 callersFunctionBCheckSignature
Check an arbitrary signature against a public key.
src/steamnetworkingsockets/steamnetworkingsockets_certs.cpp:259
↓ 1 callersMethodBConnect
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp:1114
↓ 1 callersMethodBEnsureInP2PConnectionMapByRemoteInfo
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp:446
↓ 1 callersFunctionBEnumerateConfigValue
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp:2307
↓ 1 callersMethodBGameServerAccount
----------------------------------------------------------------------------- Purpose: Is this a game server account id? (Either persistent or anonym
include/steam/steamclientpublic.h:671
↓ 1 callersMethodBIndividualAccount
----------------------------------------------------------------------------- Purpose: Is this an individual user account id? ------------------------
include/steam/steamclientpublic.h:731
↓ 1 callersMethodBInit
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp:101
↓ 1 callersMethodBInitConnect
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_udp.cpp:1190
↓ 1 callersMethodBInitConnect
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp:264
↓ 1 callersMethodBInitialize
----------------------------------------------------------------------------- -----------------------------------------------------------------------
src/external/steamwebrtc/ice_session.cpp:213
↓ 1 callersFunctionBInternalNeedToSendKeepAlive
src/steamnetworkingsockets/steamnetworking_statsutils.h:948
↓ 1 callersFunctionBInternalNeedToSendPingImmediate
src/steamnetworkingsockets/steamnetworking_statsutils.h:934
↓ 1 callersMethodBMatchesIdentity
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp:1625
↓ 1 callersMethodBMatchesRawData
----------------------------------------------------------------------------- Purpose: Return true if our raw data matches the the specified buffer --
src/common/keypair.cpp:372
↓ 1 callersFunctionBParseOpenSSHBinaryEd25519Private
src/common/keypair.cpp:70
↓ 1 callersFunctionBParseOpenSSHBinaryEd25519Public
src/common/keypair.cpp:234
↓ 1 callersMethodBReallySendRawPacket
/ Send a packet, for really realz right now. (No checking for fake loss or lag.)
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:412
↓ 1 callersMethodBRecvCryptoHandshake
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp:1358
↓ 1 callersMethodBSendData
src/external/steamwebrtc/ice_session.cpp:557
↓ 1 callersFunctionBSteamNetworkingSocketsLowLevelAddRef
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:3671
↓ 1 callersFunctionBase64DecodeMaxOutput
src/common/crypto.h:144
↓ 1 callersFunctionBase64EncodeBuffer
src/steamnetworkingsockets/certtool/steamnetworkingsockets_certtool.cpp:240
↓ 1 callersMethodBindLocal
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:1820
↓ 1 callersFunctionBuildCandidate
src/external/steamwebrtc/webrtc_sdp.cc:1985
↓ 1 callersMethodCalcSenderRetryTimeout
Calculate retry timeout the sender will use
src/steamnetworkingsockets/steamnetworking_statsutils.h:1061
↓ 1 callersMethodCalcTotalTimeSelected
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp:2357
↓ 1 callersMethodCancel
If currently scheduled, cancel it
src/steamnetworkingsockets/steamnetworkingsockets_thinker.h:143
↓ 1 callersFunctionCertStore_AddKeyRevocation
src/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp:308
↓ 1 callersFunctionCertStore_CheckCASignature
src/steamnetworkingsockets/steamnetworkingsockets_certstore.cpp:589
↓ 1 callersFunctionCertToPEM
src/steamnetworkingsockets/certtool/steamnetworkingsockets_certtool.cpp:415
↓ 1 callersMethodChangeRoleToServerAndAccept
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp:499
↓ 1 callersFunctionChatIDFromClanID
Asserts steamID type before conversion
src/common/steamid.cpp:620
↓ 1 callersMethodCheckAuthenticationPrerequisites
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp:868
↓ 1 callersMethodCheckConnection
src/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp:804
↓ 1 callersFunctionCheckMockIPsBindable
Verify all mock addresses are bindable; exit with an error if any are not.
tests/test_p2p.py:332
↓ 1 callersMethodCheckPingDataUpToDate
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.h:368
↓ 1 callersFunctionClanIDFromChatID
Asserts steamID type before conversion
src/common/steamid.cpp:629
↓ 1 callersFunctionCleanupMockIPs
Remove loopback aliases added by --setup-mock-ips.
tests/test_p2p.py:324
↓ 1 callersFunctionClearConfig
tests/test_connection.cpp:353
↓ 1 callersFunctionClientServerExpectedFailureTest
Run a test where both sides are expected to fail to connect.
tests/test_p2p.py:387
↓ 1 callersMethodCloseChannelWithUser
src/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp:570
↓ 1 callersMethodCloseConnection
src/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp:767
↓ 1 callersMethodCloseRemoteHostByIndex
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:3629
↓ 1 callersMethodCloseSessionWithUser
src/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp:556
↓ 1 callersFunctionCompareSymmetricConnections
Compare connections initiated by two peers, and make a decision which one should take priority. We use the Connection IDs as the first discriminator,
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp:2842
↓ 1 callersFunctionComputeMD5
Standalone MD5 per RFC 1321. What does thi shave to do with SHA1? Absolutely nothing, but the places where we need to use the reference implementatio
src/common/crypto_sha1_wpa.cpp:37
↓ 1 callersMethodConnectP2P
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.cpp:2474
↓ 1 callersMethodConnectToHostedDedicatedServer
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.h:209
↓ 1 callersMethodConnectionState_FinWait
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp:3187
↓ 1 callersMethodContainsCRLF
----------------------------------------------------------------------------- Do I contain carriage return/linefeeds? --------------------------------
src/public/tier1/utlbuffer.h:707
↓ 1 callersFunctionConvertInterfaceGuidToIndex
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:2988
↓ 1 callersMethodConvertPingLocationToString
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.h:372
↓ 1 callersFunctionCreateBoundSocketPair
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:3537
↓ 1 callersFunctionCreateCert
src/steamnetworkingsockets/certtool/steamnetworkingsockets_certtool.cpp:421
↓ 1 callersMethodCreateHostedDedicatedServerListenSocket
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.h:213
↓ 1 callersFunctionCreateHostedServerTicket
src/steamnetworkingsockets/certtool/steamnetworkingsockets_certtool.cpp:508
↓ 1 callersFunctionCreateTrivialSignalingClient
Start connecting to the signaling server.
examples/trivial_signaling_client.cpp:402
↓ 1 callersMethodDebugCheckInFlightPacketMap
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp:95
↓ 1 callersMethodDebugCheckPacketGapMap
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp:4447
↓ 1 callersMethodDebugCheckReliable
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_snp.cpp:131
↓ 1 callersFunctionDebugOutput
tests/test_common.cpp:30
↓ 1 callersFunctionDecodeSTUNAttribute
After the STUN header are zero or more attributes. Each attribute MUST be TLV encoded, with a 16-bit type, 16-bit length, and value. Each STUN
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_ice_client.cpp:85
↓ 1 callersMethodDecrypt
src/common/crypto_symmetric_opensslevp.cpp:170
↓ 1 callersMethodDecryptDataChunk
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.cpp:2161
↓ 1 callersMethodDeleteTasks
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_taskqueue.cpp:225
↓ 1 callersMethodDestroy
----------------------------------------------------------------------------- -----------------------------------------------------------------------
src/external/steamwebrtc/ice_session.cpp:455
↓ 1 callersMethodDetach
src/steamnetworkingsockets/steamnetworkingsockets_stats.cpp:201
↓ 1 callersMethodDetach
----------------------------------------------------------------------------- Fast swap --------------------------------------------------------------
src/tier1/utlmemory.cpp:81
↓ 1 callersMethodDispatchExternalPacket
Forward a packet received on an external (public) port to the user callback. Fixes up info.m_pSock to point to this mock socket so replies route corre
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_socketthread.cpp:1946
↓ 1 callersMethodDrainPacketQueue
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p_webrtc.cpp:354
↓ 1 callersFunctionEPollCreate
src/public/tier0/platform_sockets.h:162
↓ 1 callersFunctionEmitKey
( info, key_name, comment )
tests/make_test_certs.py:32
↓ 1 callersMethodEncrypt
src/common/crypto_symmetric_opensslevp.cpp:99
↓ 1 callersMethodEnsureCapacity
----------------------------------------------------------------------------- Makes sure we've got at least this much memory -------------------------
src/tier1/utlbuffer.cpp:319
↓ 1 callersMethodEnsureP2PTransportThink
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_p2p.h:177
↓ 1 callersMethodEstimatePingTimeBetweenTwoLocations
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.h:370
↓ 1 callersMethodEstimatePingTimeFromLocalHost
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.h:371
↓ 1 callersFunctionFindConnectionByLocalID
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.h:1149
↓ 1 callersFunctionFindMostSignificantBit64
src/public/tier0/basetypes.h:125
↓ 1 callersMethodFindNextTest
tests/test_crypto.cpp:187
↓ 1 callersMethodFindOrCreateChannel
src/steamnetworkingsockets/clientlib/csteamnetworkingmessages.cpp:665
↓ 1 callersMethodFindRelayAuthTicketForServer
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.h:208
↓ 1 callersMethodFinish
src/steamnetworkingsockets/steamnetworkingsockets_internal.h:1086
↓ 1 callersMethodFlushMessagesOnConnection
src/steamnetworkingsockets/clientlib/csteamnetworkingsockets.cpp:1407
↓ 1 callersFunctionFlushSystemSpew
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_spew.cpp:127
↓ 1 callersFunctionGenDHKeyPair
src/steamnetworkingsockets/certtool/steamnetworkingsockets_certtool.cpp:489
↓ 1 callersFunctionGenKeyPair
src/steamnetworkingsockets/certtool/steamnetworkingsockets_certtool.cpp:270
↓ 1 callersMethodGetActivityLevel
src/steamnetworkingsockets/steamnetworking_statsutils.h:1215
↓ 1 callersMethodGetAppName
Get/set name
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_connections.h:411
↓ 1 callersFunctionGetBinaryDataAsPEM
src/common/keypair.cpp:253
↓ 1 callersMethodGetBoundAddr
src/steamnetworkingsockets/clientlib/steamnetworkingsockets_lowlevel.h:280
↓ 1 callersFunctionGetCandidatePreferenceFromType
src/external/steamwebrtc/webrtc_sdp.cc:770
↓ 1 callersMethodGetChannel
include/steam/steamnetworkingtypes.h:938
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