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hub / github.com/Unity-Technologies/HLSLcc / PruneTempRegisters

Method PruneTempRegisters

src/Shader.cpp:376–421  ·  view source on GitHub ↗

Mark whether the temp registers are used per each data type.

Source from the content-addressed store, hash-verified

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Callers 2

TranslateMethod · 0.80
TranslateMethod · 0.80

Calls 1

CoalesceTempsFunction · 0.85

Tested by

no test coverage detected