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hub / github.com/Unity-Technologies/HLSLcc / CoalesceTemps

Function CoalesceTemps

src/Shader.cpp:232–373  ·  view source on GitHub ↗

Coalesce the split temps back based on their original temp register. Keep uint/int/float operations separate

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Callers 1

PruneTempRegistersMethod · 0.85

Calls 2

GatherOperandAccessMasksFunction · 0.85

Tested by

no test coverage detected