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Functions152 in github.com/Twinklebear/webgpu-0-to-gltf

↓ 20 callersMethodcreate
(device: GPUDevice)
5-textures-ts/src/gltf_texture.ts:33
↓ 4 callersMethodbuildRenderPipeline
( device: GPUDevice, shaderModule: GPUShaderModule, colorFormat: GPUTextureFormat, depthFormat
5-textures-ts/src/gltf_mesh.ts:13
↓ 4 callersMethodbuildRenderPipeline
(device, shaderModule, colorFormat, depthFormat, uniformsBGLayout, nodeParamsBGLayout)
4-full-scene/src/glb.js:334
↓ 4 callersMethodbuildRenderPipeline
(device: GPUDevice, shaderModule: GPUShaderModule, colorFormat: GPUTextureFormat, depthFormat: GPUTextureForma
4-full-scene-ts/src/glb_mesh.ts:379
↓ 3 callersMethodaddUsage
(usage: GPUBufferUsageFlags)
5-textures-ts/src/gltf_buffer.ts:39
↓ 3 callersMethodrender
(renderPassEncoder: GPURenderPassEncoder)
5-textures-ts/src/gltf_mesh.ts:33
↓ 3 callersMethodrender
(renderPassEncoder)
4-full-scene/src/glb.js:347
↓ 3 callersMethodrender
(renderPassEncoder: GPURenderPassEncoder)
4-full-scene-ts/src/glb_mesh.ts:392
↓ 3 callersMethodsetUsage
(usage: ImageUsage)
5-textures-ts/src/gltf_texture.ts:67
↓ 3 callersMethodupload
(device: GPUDevice)
5-textures-ts/src/gltf_texture.ts:72
↓ 2 callersMethodaddUsage
(usage)
4-full-scene/src/glb.js:184
↓ 2 callersMethodaddUsage
(usage: GPUBufferUsageFlags)
4-full-scene-ts/src/glb_mesh.ts:199
↓ 2 callersMethodaddUsage
(usage: GPUBufferUsageFlags)
3-first-mesh-ts/src/glb_mesh.ts:197
↓ 2 callersMethodaddUsage
(usage)
3-first-mesh/src/glb.js:183
↓ 2 callersMethodbuildRenderPipeline
(device: GPUDevice, shaderModule: GPUShaderModule, colorFormat: GPUTextureFormat, depthFormat: GPUTextureForma
3-first-mesh-ts/src/glb_mesh.ts:378
↓ 2 callersMethodbuildRenderPipeline
(device, shaderModule, colorFormat, depthFormat, uniformsBGLayout)
3-first-mesh/src/glb.js:334
↓ 2 callersFunctiongltfAddressMode
(mode: GLTFTextureWrap)
5-textures-ts/src/gltf_enums.ts:200
↓ 2 callersFunctiongltfTextureFilterMode
(filter: GLTFTextureFilter)
5-textures-ts/src/gltf_enums.ts:174
↓ 2 callersFunctiongltfTypeNumComponents
(type: GLTFType)
5-textures-ts/src/gltf_enums.ts:74
↓ 2 callersFunctiongltfTypeNumComponents
(type)
4-full-scene/src/glb.js:61
↓ 2 callersFunctiongltfTypeNumComponents
(type: GLTFType)
4-full-scene-ts/src/glb_mesh.ts:67
↓ 2 callersFunctiongltfTypeNumComponents
(type: GLTFType)
3-first-mesh-ts/src/glb_mesh.ts:65
↓ 2 callersFunctiongltfTypeNumComponents
(type)
3-first-mesh/src/glb.js:60
↓ 2 callersFunctionuploadGLB
(buffer: ArrayBuffer, device: GPUDevice)
5-textures-ts/src/import_glb.ts:292
↓ 2 callersFunctionuploadGLB
(buffer, device)
4-full-scene/src/glb.js:478
↓ 2 callersFunctionuploadGLB
(buffer: ArrayBuffer, device: GPUDevice)
4-full-scene-ts/src/glb_mesh.ts:554
↓ 2 callersFunctionuploadGLB
(buffer: ArrayBuffer, device: GPUDevice)
3-first-mesh-ts/src/glb_mesh.ts:402
↓ 2 callersFunctionuploadGLB
(buffer, device)
3-first-mesh/src/glb.js:356
↓ 1 callersFunctionalignTo
(val: number, align: number)
5-textures-ts/src/gltf_enums.ts:49
↓ 1 callersFunctionalignTo
(val, align)
4-full-scene/src/glb.js:36
↓ 1 callersFunctionalignTo
(val: number, align: number)
4-full-scene-ts/src/glb_mesh.ts:40
↓ 1 callersFunctionalignTo
(val: number, align: number)
3-first-mesh-ts/src/glb_mesh.ts:38
↓ 1 callersFunctionalignTo
(val, align)
3-first-mesh/src/glb.js:35
↓ 1 callersFunctionflattenTree
( allNodes: any, node: any, parent_transform: mat4 )
5-textures-ts/src/import_glb.ts:18
↓ 1 callersFunctionflattenTree
(allNodes, node, parent_transform)
4-full-scene/src/glb.js:416
↓ 1 callersFunctionflattenTree
(allNodes: any, node: any, parent_transform: mat4)
4-full-scene-ts/src/glb_mesh.ts:490
↓ 1 callersFunctiongltfTypeSize
(componentType: GLTFComponentType, type: GLTFType)
5-textures-ts/src/gltf_enums.ts:141
↓ 1 callersFunctiongltfTypeSize
(componentType, type)
4-full-scene/src/glb.js:125
↓ 1 callersFunctiongltfTypeSize
(componentType: GLTFComponentType, type: GLTFType)
4-full-scene-ts/src/glb_mesh.ts:133
↓ 1 callersFunctiongltfTypeSize
(componentType: GLTFComponentType, type: GLTFType)
3-first-mesh-ts/src/glb_mesh.ts:131
↓ 1 callersFunctiongltfTypeSize
(componentType, type)
3-first-mesh/src/glb.js:124
↓ 1 callersFunctiongltfVertexType
( componentType: GLTFComponentType, type: GLTFType )
5-textures-ts/src/gltf_enums.ts:96
↓ 1 callersFunctiongltfVertexType
(componentType, type)
4-full-scene/src/glb.js:83
↓ 1 callersFunctiongltfVertexType
(componentType: GLTFComponentType, type: GLTFType)
4-full-scene-ts/src/glb_mesh.ts:90
↓ 1 callersFunctiongltfVertexType
(componentType: GLTFComponentType, type: GLTFType)
3-first-mesh-ts/src/glb_mesh.ts:88
↓ 1 callersFunctiongltfVertexType
(componentType, type)
3-first-mesh/src/glb.js:82
↓ 1 callersFunctionloadAccessors
(jsonChunk: any, bufferViews: GLTFBufferView[])
5-textures-ts/src/import_glb.ts:106
↓ 1 callersFunctionloadBufferViews
(jsonChunk: any, binaryChunk: GLTFBuffer)
5-textures-ts/src/import_glb.ts:86
↓ 1 callersFunctionloadImages
(jsonChunk: any, bufferViews: GLTFBufferView[])
5-textures-ts/src/import_glb.ts:135
↓ 1 callersFunctionloadMaterials
(jsonChunk: any, textures: GLTFTexture[])
5-textures-ts/src/import_glb.ts:206
↓ 1 callersFunctionloadMeshes
( jsonChunk: any, accessors: GLTFAccessor[], materials: GLTFMaterial[] )
5-textures-ts/src/import_glb.ts:238
↓ 1 callersFunctionloadSamplers
(jsonChunk: any)
5-textures-ts/src/import_glb.ts:149
↓ 1 callersFunctionloadTextures
( jsonChunk: any, images: GLTFImage[], samplers: GLTFSampler[] )
5-textures-ts/src/import_glb.ts:169
↓ 1 callersFunctionparseGltfType
(type: string)
5-textures-ts/src/gltf_enums.ts:53
↓ 1 callersFunctionparseGltfType
(type)
4-full-scene/src/glb.js:40
↓ 1 callersFunctionparseGltfType
(type: string)
4-full-scene-ts/src/glb_mesh.ts:45
↓ 1 callersFunctionparseGltfType
(type: string)
3-first-mesh-ts/src/glb_mesh.ts:43
↓ 1 callersFunctionparseGltfType
(type)
3-first-mesh/src/glb.js:39
↓ 1 callersFunctionreadNodeTransform
(node: any)
5-textures-ts/src/import_glb.ts:46
↓ 1 callersFunctionreadNodeTransform
(node)
4-full-scene/src/glb.js:439
↓ 1 callersFunctionreadNodeTransform
(node: any)
4-full-scene-ts/src/glb_mesh.ts:514
↓ 1 callersMethodrender
(renderPassEncoder: GPURenderPassEncoder, uniformsBG: GPUBindGroup)
3-first-mesh-ts/src/glb_mesh.ts:391
↓ 1 callersMethodrender
(renderPassEncoder, uniformsBG)
3-first-mesh/src/glb.js:346
↓ 1 callersMethodupload
(device)
4-full-scene/src/glb.js:188
↓ 1 callersMethodupload
(device: GPUDevice)
4-full-scene-ts/src/glb_mesh.ts:204
↓ 1 callersMethodupload
(device: GPUDevice)
3-first-mesh-ts/src/glb_mesh.ts:202
↓ 1 callersMethodupload
(device)
3-first-mesh/src/glb.js:187
MethodbuildRenderPipeline
( device: GPUDevice, shaderModule: GPUShaderModule, colorFormat: GPUTextureFormat, depthFormat
5-textures-ts/src/gltf_primitive.ts:44
MethodbuildRenderPipeline
( device: GPUDevice, shaderModule: GPUShaderModule, colorFormat: GPUTextureFormat, depthFormat
5-textures-ts/src/gltf_mesh.ts:61
MethodbuildRenderPipeline
( device: GPUDevice, shaderModule: GPUShaderModule, colorFormat: GPUTextureFormat, depthFormat
5-textures-ts/src/gltf_mesh.ts:113
MethodbuildRenderPipeline
(device, shaderModule, colorFormat, depthFormat, uniformsBGLayout, nodeParamsBGLayout)
4-full-scene/src/glb.js:245
MethodbuildRenderPipeline
(device, shaderModule, colorFormat, depthFormat, uniformsBGLayout)
4-full-scene/src/glb.js:363
MethodbuildRenderPipeline
(device, shaderModule, colorFormat, depthFormat, uniformsBGLayout)
4-full-scene/src/glb.js:400
MethodbuildRenderPipeline
(device: GPUDevice, shaderModule: GPUShaderModule, colorFormat: GPUTextureFormat, depthFormat: GPUTextureForma
4-full-scene-ts/src/glb_mesh.ts:279
MethodbuildRenderPipeline
(device: GPUDevice, shaderModule: GPUShaderModule, colorFormat: GPUTextureFormat, depthFormat: GPUTextureForma
4-full-scene-ts/src/glb_mesh.ts:423
MethodbuildRenderPipeline
(device: GPUDevice, shaderModule: GPUShaderModule, colorFormat: GPUTextureFormat, depthFormat: GPUTextureForma
4-full-scene-ts/src/glb_mesh.ts:471
MethodbuildRenderPipeline
(device: GPUDevice, shaderModule: GPUShaderModule, colorFormat: GPUTextureFormat, depthFormat: GPUTextureForma
3-first-mesh-ts/src/glb_mesh.ts:277
MethodbuildRenderPipeline
(device, shaderModule, colorFormat, depthFormat, uniformsBGLayout)
3-first-mesh/src/glb.js:244
MethodbyteLength
()
5-textures-ts/src/gltf_accessor.ts:35
MethodbyteLength
()
4-full-scene/src/glb.js:219
MethodbyteLength
()
4-full-scene-ts/src/glb_mesh.ts:243
MethodbyteLength
()
3-first-mesh-ts/src/glb_mesh.ts:241
MethodbyteLength
()
3-first-mesh/src/glb.js:218
MethodbyteStride
()
5-textures-ts/src/gltf_accessor.ts:30
MethodbyteStride
()
4-full-scene/src/glb.js:214
MethodbyteStride
()
4-full-scene-ts/src/glb_mesh.ts:237
MethodbyteStride
()
3-first-mesh-ts/src/glb_mesh.ts:235
MethodbyteStride
()
3-first-mesh/src/glb.js:213
Methodconstructor
( material: GLTFMaterial, positions: GLTFAccessor, indices: GLTFAccessor, texcoords: GLTFAcces
5-textures-ts/src/gltf_primitive.ts:15
Methodconstructor
( baseColorFactor: vec4, baseColorTexture: GLTFTexture | null, metallicFactor: number, roughne
5-textures-ts/src/gltf_material.ts:22
Methodconstructor
( magFilter: GLTFTextureFilter, minFilter: GLTFTextureFilter, wrapU: GLTFTextureWrap, wrapV: G
5-textures-ts/src/gltf_texture.ts:19
Methodconstructor
(bitmap: ImageBitmap)
5-textures-ts/src/gltf_texture.ts:62
Methodconstructor
(sampler: GLTFSampler, image: GLTFImage)
5-textures-ts/src/gltf_texture.ts:114
Methodconstructor
( view: GLTFBufferView, count: number, componentType: GLTFComponentType, gltfType: GLTFType,
5-textures-ts/src/gltf_accessor.ts:16
Methodconstructor
(name: string, primitives: Array<GLTFPrimitive>)
5-textures-ts/src/gltf_mesh.ts:8
Methodconstructor
(name: string, transform: mat4, mesh: GLTFMesh)
5-textures-ts/src/gltf_mesh.ts:51
Methodconstructor
(nodes: Array<GLTFNode>)
5-textures-ts/src/gltf_mesh.ts:109
Methodconstructor
(buffer: ArrayBuffer, offset: number, size: number)
5-textures-ts/src/gltf_buffer.ts:6
Methodconstructor
( buffer: GLTFBuffer, byteLength: number, byteOffset: number, byteStride: number )
5-textures-ts/src/gltf_buffer.ts:19
Methodconstructor
(buffer, offset, size)
4-full-scene/src/glb.js:159
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