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github.com/TriAxis-Games/RealtimeMeshComponent
/ functions
Functions
1,007 in github.com/TriAxis-Games/RealtimeMeshComponent
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Functions
1,007
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Types & classes
203
Function
ReserveAdditionalDepthOnlyTriangles
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1438
Function
ReserveAdditionalTriangles
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1417
Function
ReserveAdditionalVertices
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1396
Function
ReserveNumDepthOnlyTriangles
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1434
Function
ReserveNumTriangles
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1413
Function
ReserveNumVertices
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1392
Method
Reset
Source/RealtimeMeshComponent/Private/RenderProxy/RealtimeMeshLODProxy.cpp:130
Method
Reset
Source/RealtimeMeshComponent/Private/RenderProxy/RealtimeMeshSectionProxy.cpp:157
Method
RunTest
Source/RealtimeMeshTests/Private/RealtimeMeshBuilderTests.cpp:91
Method
RunTest
Source/RealtimeMeshTests/Private/RealtimeMeshElementTypeTests.cpp:9
Method
RunTest
Source/RealtimeMeshTests/Private/RealtimeMeshMaterialIndicesTests.cpp:11
Method
RunTest
Source/RealtimeMeshTests/Private/RealtimeMeshStreamConversionTests.cpp:8
Method
RunTest
Source/RealtimeMeshTests/Private/RealtimeMeshBufferLayoutTests.cpp:9
Method
RunTest
Source/RealtimeMeshTests/Private/RealtimeMeshStreamAccessorTests.cpp:9
Method
Serialize
Source/RealtimeMeshComponent/Private/RealtimeMesh.cpp:270
Method
Serialize
Source/RealtimeMeshComponent/Private/RealtimeMeshSimple.cpp:148
Method
Serialize
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshLOD.cpp:169
Method
Serialize
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshSection.cpp:177
Method
Serialize
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshSectionGroup.cpp:305
Method
Serialize
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshData.cpp:279
Method
SetAllStreams
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshSectionGroup.cpp:206
Function
SetAllowCPUAccess
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:510
Method
SetBufferValue
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:98
Method
SetBufferValue
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:187
Method
SetBufferValue
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:300
Function
SetColor
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1546
Function
SetColorOverrideStream
Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshVertexFactory.h:266
Method
SetCustomComplexMeshGeometry
Source/RealtimeMeshComponent/Private/RealtimeMeshSimple.cpp:641
Function
SetDepthOnlyTriangle
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1663
Method
SetElementValue
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:124
Method
SetElementValue
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:209
Method
SetElementValue
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:330
Function
SetFlag
Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshProxyShared.h:42
Method
SetFlipBinormal
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataTypes.h:151
Method
SetFloat
Source/RealtimeMeshComponent/Private/Mesh/RealtimeMeshBlueprintMeshBuilder.cpp:34
Method
SetFloat
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:65
Method
SetFloat
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:100
Function
SetGenerated
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:923
Function
SetGeneratedElement
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:977
Method
SetInt
Source/RealtimeMeshComponent/Private/Mesh/RealtimeMeshBlueprintMeshBuilder.cpp:20
Method
SetInt
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:55
Method
SetInt
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:90
Method
SetLong
Source/RealtimeMeshComponent/Private/Mesh/RealtimeMeshBlueprintMeshBuilder.cpp:27
Method
SetLong
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:60
Method
SetLong
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:95
Function
SetMeshName
Source/RealtimeMeshComponent/Public/Data/RealtimeMeshShared.h:174
Function
SetNormal
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1482
Function
SetNormalAndTangent
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1506
Function
SetNumDepthOnlyTriangles
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1442
Function
SetNumTriangles
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1421
Function
SetNumUninitialized
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:667
Function
SetNumVertices
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1400
Function
SetNumZeroed
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:683
Method
SetOverrideBounds
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshSection.cpp:76
Method
SetOverrideBounds
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshSectionGroup.cpp:135
Function
SetOwnerMesh
Source/RealtimeMeshComponent/Public/Data/RealtimeMeshShared.h:169
Method
SetPolyGroupSectionHandler
Source/RealtimeMeshComponent/Private/RealtimeMeshSimple.cpp:257
Function
SetPosition
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1472
Function
SetProxy
Source/RealtimeMeshComponent/Public/Data/RealtimeMeshShared.h:170
Function
SetRealtimeMeshNormalWToSign<FPackedNormal>
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataTypes.h:64
Function
SetRealtimeMeshNormalWToSign<FPackedRGBA16N>
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataTypes.h:69
Method
SetSectionCastShadow
ReSharper disable once CppMemberFunctionMayBeConst
Source/RealtimeMeshComponent/Private/RealtimeMeshSimple.cpp:1525
Method
SetSectionVisibility
ReSharper disable once CppMemberFunctionMayBeConst
Source/RealtimeMeshComponent/Private/RealtimeMeshSimple.cpp:1450
Function
SetStreamKey
* @brief Set the stream key associated with the RealtimeMeshStream. * * @param InStreamKey The stream key to set. */
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:347
Function
SetTangent
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1494
Function
SetTangents
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1512
Function
SetTexCoord
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1518
Function
SetTriangle
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1599
Method
SetVector2
Source/RealtimeMeshComponent/Private/Mesh/RealtimeMeshBlueprintMeshBuilder.cpp:41
Method
SetVector2
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:125
Method
SetVector3
Source/RealtimeMeshComponent/Private/Mesh/RealtimeMeshBlueprintMeshBuilder.cpp:48
Method
SetVector3
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:141
Method
SetVector3
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:174
Method
SetVector4
Source/RealtimeMeshComponent/Private/Mesh/RealtimeMeshBlueprintMeshBuilder.cpp:55
Method
SetVector4
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:157
Method
SetVector4
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:179
Method
ShouldCompilePermutation
* Should we cache the material's shadertype on this platform with this vertex factory? */
Source/RealtimeMeshComponent/Private/RenderProxy/RealtimeMeshVertexFactory.cpp:310
Method
ShouldCreateSubsystem
Source/RealtimeMeshComponent/Private/RealtimeMeshEngineSubsystem.cpp:14
Function
ShouldRecreateProxyOnChange
* @brief * @return Should we request a proxy recreate for the component when this section changes? */
Source/RealtimeMeshComponent/Public/Data/RealtimeMeshSection.h:229
Method
ShouldRecreateProxyOnStreamChange
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshSectionGroup.cpp:550
Function
ShouldRenderDynamicPath
Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshProxyShared.h:53
Function
ShouldRenderShadow
Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshProxyShared.h:54
Function
ShouldRenderStaticPath
Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshProxyShared.h:52
Function
Shrink
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:629
Method
ShutdownModule
Source/RealtimeMeshEditor/Private/RealtimeMeshEditor.cpp:17
Method
ShutdownModule
Source/RealtimeMeshTests/Private/RealtimeMeshTests.cpp:11
Method
ShutdownModule
Source/RealtimeMeshComponent/Private/RealtimeMeshComponentModule.cpp:33
Method
ShutdownModule
Source/RealtimeMeshExamples/Private/RealtimeMeshExamples.cpp:12
Method
StartupModule
Source/RealtimeMeshEditor/Private/RealtimeMeshEditor.cpp:12
Method
StartupModule
Source/RealtimeMeshTests/Private/RealtimeMeshTests.cpp:7
Method
StartupModule
Source/RealtimeMeshComponent/Private/RealtimeMeshComponentModule.cpp:24
Method
StartupModule
Source/RealtimeMeshExamples/Private/RealtimeMeshExamples.cpp:7
Function
TEnableIfWritable<ElementAccessor, U> GetElement
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:562
Function
TEnableIfWritable<ElementAccessor, U> operator[]
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:580
Method
TEnableIfWritable<FRealtimeMeshStream&, U> GetStream
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:731
Method
TEnableIfWritable<RowAccessor, U> Add
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:844
Method
TEnableIfWritable<RowAccessor, U> AddUninitialized
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:749
Method
TEnableIfWritable<RowAccessor, U> AddZeroed
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:761
Method
TEnableIfWritable<RowAccessor, U> Edit
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:877
Method
TEnableIfWritable<SizeType, U> Add
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:850
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