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Functions1,007 in github.com/TriAxis-Games/RealtimeMeshComponent

FunctionReserveAdditionalDepthOnlyTriangles
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1438
FunctionReserveAdditionalTriangles
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1417
FunctionReserveAdditionalVertices
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1396
FunctionReserveNumDepthOnlyTriangles
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1434
FunctionReserveNumTriangles
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1413
FunctionReserveNumVertices
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1392
MethodReset
Source/RealtimeMeshComponent/Private/RenderProxy/RealtimeMeshLODProxy.cpp:130
MethodReset
Source/RealtimeMeshComponent/Private/RenderProxy/RealtimeMeshSectionProxy.cpp:157
MethodRunTest
Source/RealtimeMeshTests/Private/RealtimeMeshBuilderTests.cpp:91
MethodRunTest
Source/RealtimeMeshTests/Private/RealtimeMeshElementTypeTests.cpp:9
MethodRunTest
Source/RealtimeMeshTests/Private/RealtimeMeshMaterialIndicesTests.cpp:11
MethodRunTest
Source/RealtimeMeshTests/Private/RealtimeMeshStreamConversionTests.cpp:8
MethodRunTest
Source/RealtimeMeshTests/Private/RealtimeMeshBufferLayoutTests.cpp:9
MethodRunTest
Source/RealtimeMeshTests/Private/RealtimeMeshStreamAccessorTests.cpp:9
MethodSerialize
Source/RealtimeMeshComponent/Private/RealtimeMesh.cpp:270
MethodSerialize
Source/RealtimeMeshComponent/Private/RealtimeMeshSimple.cpp:148
MethodSerialize
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshLOD.cpp:169
MethodSerialize
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshSection.cpp:177
MethodSerialize
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshSectionGroup.cpp:305
MethodSerialize
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshData.cpp:279
MethodSetAllStreams
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshSectionGroup.cpp:206
FunctionSetAllowCPUAccess
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:510
MethodSetBufferValue
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:98
MethodSetBufferValue
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:187
MethodSetBufferValue
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:300
FunctionSetColor
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1546
FunctionSetColorOverrideStream
Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshVertexFactory.h:266
MethodSetCustomComplexMeshGeometry
Source/RealtimeMeshComponent/Private/RealtimeMeshSimple.cpp:641
FunctionSetDepthOnlyTriangle
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1663
MethodSetElementValue
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:124
MethodSetElementValue
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:209
MethodSetElementValue
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:330
FunctionSetFlag
Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshProxyShared.h:42
MethodSetFlipBinormal
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataTypes.h:151
MethodSetFloat
Source/RealtimeMeshComponent/Private/Mesh/RealtimeMeshBlueprintMeshBuilder.cpp:34
MethodSetFloat
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:65
MethodSetFloat
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:100
FunctionSetGenerated
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:923
FunctionSetGeneratedElement
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:977
MethodSetInt
Source/RealtimeMeshComponent/Private/Mesh/RealtimeMeshBlueprintMeshBuilder.cpp:20
MethodSetInt
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:55
MethodSetInt
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:90
MethodSetLong
Source/RealtimeMeshComponent/Private/Mesh/RealtimeMeshBlueprintMeshBuilder.cpp:27
MethodSetLong
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:60
MethodSetLong
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:95
FunctionSetMeshName
Source/RealtimeMeshComponent/Public/Data/RealtimeMeshShared.h:174
FunctionSetNormal
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1482
FunctionSetNormalAndTangent
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1506
FunctionSetNumDepthOnlyTriangles
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1442
FunctionSetNumTriangles
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1421
FunctionSetNumUninitialized
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:667
FunctionSetNumVertices
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1400
FunctionSetNumZeroed
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:683
MethodSetOverrideBounds
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshSection.cpp:76
MethodSetOverrideBounds
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshSectionGroup.cpp:135
FunctionSetOwnerMesh
Source/RealtimeMeshComponent/Public/Data/RealtimeMeshShared.h:169
MethodSetPolyGroupSectionHandler
Source/RealtimeMeshComponent/Private/RealtimeMeshSimple.cpp:257
FunctionSetPosition
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1472
FunctionSetProxy
Source/RealtimeMeshComponent/Public/Data/RealtimeMeshShared.h:170
FunctionSetRealtimeMeshNormalWToSign<FPackedNormal>
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataTypes.h:64
FunctionSetRealtimeMeshNormalWToSign<FPackedRGBA16N>
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataTypes.h:69
MethodSetSectionCastShadow
ReSharper disable once CppMemberFunctionMayBeConst
Source/RealtimeMeshComponent/Private/RealtimeMeshSimple.cpp:1525
MethodSetSectionVisibility
ReSharper disable once CppMemberFunctionMayBeConst
Source/RealtimeMeshComponent/Private/RealtimeMeshSimple.cpp:1450
FunctionSetStreamKey
* @brief Set the stream key associated with the RealtimeMeshStream. * * @param InStreamKey The stream key to set. */
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:347
FunctionSetTangent
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1494
FunctionSetTangents
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1512
FunctionSetTexCoord
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1518
FunctionSetTriangle
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:1599
MethodSetVector2
Source/RealtimeMeshComponent/Private/Mesh/RealtimeMeshBlueprintMeshBuilder.cpp:41
MethodSetVector2
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:125
MethodSetVector3
Source/RealtimeMeshComponent/Private/Mesh/RealtimeMeshBlueprintMeshBuilder.cpp:48
MethodSetVector3
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:141
MethodSetVector3
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:174
MethodSetVector4
Source/RealtimeMeshComponent/Private/Mesh/RealtimeMeshBlueprintMeshBuilder.cpp:55
MethodSetVector4
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:157
MethodSetVector4
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h:179
MethodShouldCompilePermutation
* Should we cache the material's shadertype on this platform with this vertex factory? */
Source/RealtimeMeshComponent/Private/RenderProxy/RealtimeMeshVertexFactory.cpp:310
MethodShouldCreateSubsystem
Source/RealtimeMeshComponent/Private/RealtimeMeshEngineSubsystem.cpp:14
FunctionShouldRecreateProxyOnChange
* @brief * @return Should we request a proxy recreate for the component when this section changes? */
Source/RealtimeMeshComponent/Public/Data/RealtimeMeshSection.h:229
MethodShouldRecreateProxyOnStreamChange
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshSectionGroup.cpp:550
FunctionShouldRenderDynamicPath
Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshProxyShared.h:53
FunctionShouldRenderShadow
Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshProxyShared.h:54
FunctionShouldRenderStaticPath
Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshProxyShared.h:52
FunctionShrink
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h:629
MethodShutdownModule
Source/RealtimeMeshEditor/Private/RealtimeMeshEditor.cpp:17
MethodShutdownModule
Source/RealtimeMeshTests/Private/RealtimeMeshTests.cpp:11
MethodShutdownModule
Source/RealtimeMeshComponent/Private/RealtimeMeshComponentModule.cpp:33
MethodShutdownModule
Source/RealtimeMeshExamples/Private/RealtimeMeshExamples.cpp:12
MethodStartupModule
Source/RealtimeMeshEditor/Private/RealtimeMeshEditor.cpp:12
MethodStartupModule
Source/RealtimeMeshTests/Private/RealtimeMeshTests.cpp:7
MethodStartupModule
Source/RealtimeMeshComponent/Private/RealtimeMeshComponentModule.cpp:24
MethodStartupModule
Source/RealtimeMeshExamples/Private/RealtimeMeshExamples.cpp:7
FunctionTEnableIfWritable<ElementAccessor, U> GetElement
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:562
FunctionTEnableIfWritable<ElementAccessor, U> operator[]
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:580
MethodTEnableIfWritable<FRealtimeMeshStream&, U> GetStream
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:731
MethodTEnableIfWritable<RowAccessor, U> Add
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:844
MethodTEnableIfWritable<RowAccessor, U> AddUninitialized
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:749
MethodTEnableIfWritable<RowAccessor, U> AddZeroed
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:761
MethodTEnableIfWritable<RowAccessor, U> Edit
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:877
MethodTEnableIfWritable<SizeType, U> Add
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h:850
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