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github.com/TriAxis-Games/RealtimeMeshComponent @v5.2.0

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repository ↗ · DeepWiki ↗ · release v5.2.0 ↗ · + Follow
1,210 symbols 2,340 edges 99 files 41 documented · 3% updated 7mo agov5.2.0 · 2024-04-22★ 1,7439 open issues

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README

RealtimeMeshComponent 5 for Unreal Engine 5

Join us on Discord

Documentation is coming soon, as well as Marketplace versions.

For information on installation, usage and everything else, please join Discord for now! More Docs and examples coming soon

The RuntimeMeshComponent or more commonly known as RMC, is a replacement to the ProceduralMeshComponent (aka PMC) found in UE4. The RMC is much more efficient, and carries many more features, while allowing for a much more fine-grained approach for advanced use cases, while being simple to use just like the PMC. It can handle any use case from simply loading models at runtime, to debug views, to modification of existing models all the way up to procedural generation of entire worlds!

The RMC has been around for 6+ years and has an active community of users from individuals, to schools, to Fortune 500 companies, with many released projects. You can also find active support in our Discord server here: https://discord.gg/KGvBBTv


This project is a labor of love. If you'd like to support the efforts, you may donate to me here: https://www.paypal.me/Koderz This is not a sale of the plugin, that will be available on the marketplace soon, this is simply another way to support the project if you are so generous.


Supported Engine Versions: v5.0 supports engine versions 5.0+

All versions listed below here you can find through older versions of the component in the releases section v4.1 supports engine versions 4.23+ v4.0 supports engine versions 4.20+ v3.0 supports engine versions 4.17+ v2.0 supports engine versions 4.12+ v1.2 supports engine versions 4.10+

Core symbols most depended-on inside this repo

Shape

Method 647
Function 360
Class 185
Enum 18

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C#1%

Modules by API surface

Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBuilder.h157 symbols
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataStream.h85 symbols
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshDataTypes.h69 symbols
Source/RealtimeMeshComponent/Public/Mesh/RealtimeMeshBlueprintMeshBuilder.h61 symbols
Source/RealtimeMeshComponent/Private/RealtimeMeshSimple.cpp59 symbols
Source/RealtimeMeshComponent/Private/RealtimeMesh.cpp40 symbols
Source/RealtimeMeshComponent/Public/RealtimeMeshConfig.h37 symbols
Source/RealtimeMeshComponent/Public/Data/RealtimeMeshShared.h37 symbols
Source/RealtimeMeshComponent/Private/RealtimeMeshCollision.cpp34 symbols
Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshVertexFactory.h26 symbols
Source/RealtimeMeshComponent/Public/RenderProxy/RealtimeMeshGPUBuffer.h26 symbols
Source/RealtimeMeshComponent/Private/Data/RealtimeMeshSectionGroup.cpp25 symbols

For agents

$ claude mcp add RealtimeMeshComponent \
  -- python -m otcore.mcp_server <graph>

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