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hub / github.com/TorqueGameEngines/Torque3D / setMeshForceHidden

Method setMeshForceHidden

Engine/source/ts/tsShapeInstance.cpp:492–506  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

490}
491
492void TSShapeInstance::setMeshForceHidden( const char *meshName, bool hidden )
493{
494 Vector<MeshObjectInstance>::iterator iter = mMeshObjects.begin();
495 for ( ; iter != mMeshObjects.end(); iter++ )
496 {
497 S32 nameIndex = iter->object->nameIndex;
498 const char *name = mShape->names[ nameIndex ];
499
500 if ( String::compare( meshName, name ) == 0 )
501 {
502 iter->forceHidden = hidden;
503 return;
504 }
505 }
506}
507
508void TSShapeInstance::setMeshForceHidden( S32 meshIndex, bool hidden )
509{

Callers 4

setMeshHiddenMethod · 0.80
setAllMeshesHiddenMethod · 0.80
setMeshHiddenMethod · 0.80
setAllMeshesHiddenMethod · 0.80

Calls 4

compareFunction · 0.85
beginMethod · 0.45
endMethod · 0.45
sizeMethod · 0.45

Tested by

no test coverage detected