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hub / github.com/TorqueGameEngines/Torque3D / setMeshHidden

Method setMeshHidden

Engine/source/gui/editor/guiShapeEdPreview.cpp:820–828  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

818}
819
820void GuiShapeEdPreview::setMeshHidden( const char* name, bool hidden )
821{
822 if ( mModel )
823 {
824 S32 objIndex = mModel->getShape()->findObject( name );
825 if ( objIndex != -1 )
826 mModel->setMeshForceHidden( objIndex, hidden );
827 }
828}
829
830void GuiShapeEdPreview::setAllMeshesHidden( bool hidden )
831{

Callers 1

Calls 3

setMeshForceHiddenMethod · 0.80
findObjectMethod · 0.45
getShapeMethod · 0.45

Tested by

no test coverage detected