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hub / github.com/TorqueGameEngines/Torque3D / convertMat

Method convertMat

Engine/source/ts/assimp/assimpAppNode.cpp:287–318  ·  view source on GitHub ↗

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285}
286
287void AssimpAppNode::convertMat(MatrixF& outMat)
288{
289 MatrixF rot(true);
290
291 switch (ColladaUtils::getOptions().upAxis)
292 {
293 case UPAXISTYPE_X_UP:
294 // rotate 90 around Y-axis, then 90 around Z-axis
295 rot(0, 0) = 0.0f; rot(1, 0) = 1.0f;
296 rot(1, 1) = 0.0f; rot(2, 1) = 1.0f;
297 rot(0, 2) = 1.0f; rot(2, 2) = 0.0f;
298
299 // pre-multiply the transform by the rotation matrix
300 outMat.mulL(rot);
301 break;
302
303 case UPAXISTYPE_Y_UP:
304 // rotate 180 around Y-axis, then 90 around X-axis
305 rot(0, 0) = -1.0f;
306 rot(1, 1) = 0.0f; rot(2, 1) = 1.0f;
307 rot(1, 2) = 1.0f; rot(2, 2) = 0.0f;
308
309 // pre-multiply the transform by the rotation matrix
310 outMat.mulL(rot);
311 break;
312
313 case UPAXISTYPE_Z_UP:
314 default:
315 // nothing to do
316 break;
317 }
318}
319
320aiNode* AssimpAppNode::findChildNodeByName(const char* nodeName, aiNode* rootNode)
321{

Callers

nothing calls this directly

Calls 1

mulLMethod · 0.80

Tested by

no test coverage detected