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hub / github.com/TorqueGameEngines/Torque3D / save

Method save

Engine/source/terrain/terrFile.cpp:268–293  ·  view source on GitHub ↗

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266}
267
268bool TerrainFile::save( const char *filename )
269{
270 FileStream stream;
271 stream.open( filename, Torque::FS::File::Write );
272 if ( stream.getStatus() != Stream::Ok )
273 return false;
274
275 stream.write( (U8)FILE_VERSION );
276
277 stream.write( mSize );
278
279 // Write out the height map.
280 for ( U32 i=0; i < mHeightMap.size(); i++)
281 stream.write( mHeightMap[i] );
282
283 // Write out the layer map.
284 for ( U32 i=0; i < mLayerMap.size(); i++)
285 stream.write( mLayerMap[i] );
286
287 // Write out the material names.
288 stream.write( (U32)mMaterials.size() );
289 for ( U32 i=0; i < mMaterials.size(); i++ )
290 stream.write( String( mMaterials[i]->getInternalName() ) );
291
292 return stream.getStatus() == FileStream::Ok;
293}
294
295TerrainFile* TerrainFile::load( const Torque::Path &path )
296{

Callers 1

createMethod · 0.45

Calls 6

getInternalNameMethod · 0.80
openMethod · 0.65
StringClass · 0.50
getStatusMethod · 0.45
writeMethod · 0.45
sizeMethod · 0.45

Tested by

no test coverage detected