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hub / github.com/TorqueGameEngines/Torque3D / addScopeRef

Method addScopeRef

Engine/source/sim/netObject.cpp:480–489  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

478
479#ifdef TORQUE_AFX_ENABLED
480U16 NetObject::addScopeRef()
481{
482 if (mScope_refs == 0)
483 {
484 mScope_id = arcaneFX::generateScopeId();
485 onScopeIdChange();
486 }
487 mScope_refs++;
488 return mScope_id;
489}
490
491void NetObject::removeScopeRef()
492{

Callers 1

addScopeableObjectMethod · 0.80

Calls

no outgoing calls

Tested by

no test coverage detected