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hub / github.com/TorqueGameEngines/Torque3D / addScopeableObject

Method addScopeableObject

Engine/source/afx/afxConstraint.cpp:1254–1264  ·  view source on GitHub ↗

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1252}
1253
1254void afxConstraintMgr::addScopeableObject(SceneObject* object)
1255{
1256 for (S32 i = 0; i < scopeable_objs.size(); i++)
1257 {
1258 if (scopeable_objs[i] == object)
1259 return;
1260 }
1261
1262 object->addScopeRef();
1263 scopeable_objs.push_back(object);
1264}
1265
1266void afxConstraintMgr::removeScopeableObject(SceneObject* object)
1267{

Callers 5

init_constraintsMethod · 0.80
enter_linger_state_sMethod · 0.80
addObjectConstraintMethod · 0.80
remapObjectConstraintMethod · 0.80

Calls 3

addScopeRefMethod · 0.80
sizeMethod · 0.45
push_backMethod · 0.45

Tested by

no test coverage detected