| 239 | } |
| 240 | |
| 241 | void CustomFeatureGLSL::writeLine(String format, S32 argc, ConsoleValue * argv) |
| 242 | { |
| 243 | //do the var/arg fetching here |
| 244 | Vector<Var*> varList; |
| 245 | bool declarationStatement = false; |
| 246 | |
| 247 | for (U32 i = 0; i < argc; i++) |
| 248 | { |
| 249 | String varName = argv[i].getString(); |
| 250 | Var* newVar = (Var*)LangElement::find(varName.c_str()); |
| 251 | if (!newVar) |
| 252 | { |
| 253 | //ok, check our existing var holders, see if we just haven't utilized it yet |
| 254 | for (U32 v = 0; v < mVars.size(); v++) |
| 255 | { |
| 256 | if (mVars[v].varName == varName) |
| 257 | { |
| 258 | if (!mVars[v].texCoord) |
| 259 | { |
| 260 | if (mVars[v].elementId != -1) |
| 261 | { |
| 262 | ShaderConnector* connectComp = dynamic_cast<ShaderConnector*>(mComponentList[C_CONNECTOR]); |
| 263 | Var* newDeclVar = connectComp->getElement((RegisterType)mVars[v].elementId); |
| 264 | newDeclVar->setName(mVars[v].varName); |
| 265 | newDeclVar->setStructName(mVars[v].structName); |
| 266 | newDeclVar->setType(mVars[v].type); |
| 267 | |
| 268 | newVar = newDeclVar; |
| 269 | } |
| 270 | else |
| 271 | { |
| 272 | Var* newDeclVar = new Var(mVars[v].varName, mVars[v].type); |
| 273 | |
| 274 | newDeclVar->arraySize = mVars[v].arraySize; |
| 275 | newDeclVar->uniform = mVars[v].uniform; |
| 276 | newDeclVar->sampler = mVars[v].sampler; |
| 277 | newDeclVar->texture = mVars[v].texture; |
| 278 | newDeclVar->constNum = mVars[v].constNum; |
| 279 | newDeclVar->constSortPos = mVars[v].constSortPos; |
| 280 | |
| 281 | if (!newDeclVar->uniform) |
| 282 | { |
| 283 | LangElement* newVarDecl = new DecOp(newDeclVar); |
| 284 | newVar = (Var*)newVarDecl; |
| 285 | |
| 286 | declarationStatement = true; |
| 287 | } |
| 288 | else |
| 289 | { |
| 290 | newVar = newDeclVar; |
| 291 | } |
| 292 | } |
| 293 | } |
| 294 | else |
| 295 | { |
| 296 | newVar = getVertTexCoord(mVars[v].varName); |
| 297 | } |
| 298 |
nothing calls this directly
no test coverage detected