| 343 | //----------------------------------------------------------------------------- |
| 344 | |
| 345 | bool SFXSound::_releaseVoice() |
| 346 | { |
| 347 | if( !mVoice ) |
| 348 | return true; |
| 349 | |
| 350 | // Refuse to release a voice for a streaming buffer that |
| 351 | // is not coming from a profile. For streaming buffers, we will |
| 352 | // have to release the buffer, too, and without a profile we don't |
| 353 | // know how to recreate the stream. |
| 354 | |
| 355 | if( isStreaming() && !mTrack ) |
| 356 | return false; |
| 357 | |
| 358 | // If we're currently playing, transfer our playback position |
| 359 | // to the playtimer so we can virtualize playback while not |
| 360 | // having a voice. |
| 361 | |
| 362 | SFXStatus status = getLastStatus(); |
| 363 | if( status == SFXStatusPlaying || status == SFXStatusBlocked ) |
| 364 | { |
| 365 | // Sync up the play timer with the voice's current position to make |
| 366 | // sure we handle any lag that's cropped up. |
| 367 | |
| 368 | mPlayTimer.setPosition( mVoice->getPosition() ); |
| 369 | |
| 370 | if( status == SFXStatusBlocked ) |
| 371 | status = SFXStatusPlaying; |
| 372 | } |
| 373 | |
| 374 | mVoice = NULL; |
| 375 | |
| 376 | // If this is a streaming source, release our buffer, too. |
| 377 | // Otherwise the voice will stick around as it is uniquely assigned to |
| 378 | // the buffer. When we get reassigned a voice, we will have to do |
| 379 | // a full stream seek anyway, so it's no real loss here. |
| 380 | |
| 381 | if( isStreaming() ) |
| 382 | mBuffer = NULL; |
| 383 | |
| 384 | #ifdef DEBUG_SPEW |
| 385 | Platform::outputDebugString( "[SFXSound] release voice for source '%i' (status: %s)", |
| 386 | getId(), SFXStatusToString( status ) ); |
| 387 | #endif |
| 388 | |
| 389 | return true; |
| 390 | } |
| 391 | |
| 392 | //----------------------------------------------------------------------------- |
| 393 |
no test coverage detected