| 349 | } |
| 350 | |
| 351 | void CubeReflector::updateFace( const ReflectParams ¶ms, U32 faceidx, Point3F explicitPostion) |
| 352 | { |
| 353 | GFXDEBUGEVENT_SCOPE( CubeReflector_UpdateFace, ColorI::WHITE ); |
| 354 | |
| 355 | // store current matrices |
| 356 | GFXTransformSaver saver; |
| 357 | |
| 358 | // set projection to 90 degrees vertical and horizontal |
| 359 | F32 left, right, top, bottom; |
| 360 | MathUtils::makeFrustum( &left, &right, &top, &bottom, M_HALFPI_F, 1.0f, mDesc->nearDist ); |
| 361 | GFX->setFrustum( left, right, bottom, top, mDesc->nearDist, mDesc->farDist ); |
| 362 | |
| 363 | // We don't use a special clipping projection, but still need to initialize |
| 364 | // this for objects like SkyBox which will use it during a reflect pass. |
| 365 | gClientSceneGraph->setNonClipProjection( GFX->getProjectionMatrix() ); |
| 366 | |
| 367 | // Standard view that will be overridden below. |
| 368 | VectorF vLookatPt(0.0f, 0.0f, 0.0f), vUpVec(0.0f, 0.0f, 0.0f), vRight(0.0f, 0.0f, 0.0f); |
| 369 | |
| 370 | switch( faceidx ) |
| 371 | { |
| 372 | case 0 : // D3DCUBEMAP_FACE_POSITIVE_X: |
| 373 | vLookatPt = VectorF( 1.0f, 0.0f, 0.0f ); |
| 374 | vUpVec = VectorF( 0.0f, 1.0f, 0.0f ); |
| 375 | break; |
| 376 | case 1 : // D3DCUBEMAP_FACE_NEGATIVE_X: |
| 377 | vLookatPt = VectorF( -1.0f, 0.0f, 0.0f ); |
| 378 | vUpVec = VectorF( 0.0f, 1.0f, 0.0f ); |
| 379 | break; |
| 380 | case 2 : // D3DCUBEMAP_FACE_POSITIVE_Y: |
| 381 | vLookatPt = VectorF( 0.0f, 1.0f, 0.0f ); |
| 382 | vUpVec = VectorF( 0.0f, 0.0f,-1.0f ); |
| 383 | break; |
| 384 | case 3 : // D3DCUBEMAP_FACE_NEGATIVE_Y: |
| 385 | vLookatPt = VectorF( 0.0f, -1.0f, 0.0f ); |
| 386 | vUpVec = VectorF( 0.0f, 0.0f, 1.0f ); |
| 387 | break; |
| 388 | case 4 : // D3DCUBEMAP_FACE_POSITIVE_Z: |
| 389 | vLookatPt = VectorF( 0.0f, 0.0f, 1.0f ); |
| 390 | vUpVec = VectorF( 0.0f, 1.0f, 0.0f ); |
| 391 | break; |
| 392 | case 5: // D3DCUBEMAP_FACE_NEGATIVE_Z: |
| 393 | vLookatPt = VectorF( 0.0f, 0.0f, -1.0f ); |
| 394 | vUpVec = VectorF( 0.0f, 1.0f, 0.0f ); |
| 395 | break; |
| 396 | } |
| 397 | |
| 398 | // create camera matrix |
| 399 | VectorF cross = mCross( vUpVec, vLookatPt ); |
| 400 | cross.normalizeSafe(); |
| 401 | |
| 402 | MatrixF matView(true); |
| 403 | matView.setColumn( 0, cross ); |
| 404 | matView.setColumn( 1, vLookatPt ); |
| 405 | matView.setColumn( 2, vUpVec ); |
| 406 | |
| 407 | if (explicitPostion == Point3F::Max) |
| 408 | { |
no test coverage detected