| 116 | } |
| 117 | |
| 118 | void ProbeShaderConstants::init(GFXShader* shader) |
| 119 | { |
| 120 | if (mShader.getPointer() != shader) |
| 121 | { |
| 122 | if (mShader.isValid()) |
| 123 | mShader->getReloadSignal().remove(this, &ProbeShaderConstants::_onShaderReload); |
| 124 | |
| 125 | mShader = shader; |
| 126 | mShader->getReloadSignal().notify(this, &ProbeShaderConstants::_onShaderReload); |
| 127 | } |
| 128 | |
| 129 | //Reflection Probes |
| 130 | mProbePositionArraySC = shader->getShaderConstHandle(ShaderGenVars::probePositionArray); |
| 131 | mProbeRefPosArraySC = shader->getShaderConstHandle(ShaderGenVars::probeRefPosArray); |
| 132 | mRefScaleArraySC = shader->getShaderConstHandle(ShaderGenVars::refScaleArray); |
| 133 | mWorldToObjArraySC = shader->getShaderConstHandle(ShaderGenVars::worldToObjArray); |
| 134 | mProbeConfigDataArraySC = shader->getShaderConstHandle(ShaderGenVars::probeConfigDataArray); |
| 135 | mProbeSpecularCubemapArraySC = shader->getShaderConstHandle(ShaderGenVars::specularCubemapAR); |
| 136 | mProbeIrradianceCubemapArraySC = shader->getShaderConstHandle(ShaderGenVars::irradianceCubemapAR); |
| 137 | mProbeCountSC = shader->getShaderConstHandle(ShaderGenVars::probeCount); |
| 138 | |
| 139 | mBRDFTextureMap = shader->getShaderConstHandle(ShaderGenVars::BRDFTextureMap); |
| 140 | mWetnessTextureMap = shader->getShaderConstHandle(ShaderGenVars::WetnessTextureMap); |
| 141 | |
| 142 | mSkylightCubemapIdxSC = shader->getShaderConstHandle(ShaderGenVars::skylightCubemapIdx); |
| 143 | mSkylightDampSC = shader->getShaderConstHandle(ShaderGenVars::skylightDamp); |
| 144 | |
| 145 | mMaxProbeDrawDistanceSC = shader->getShaderConstHandle(ShaderGenVars::maxProbeDrawDistance); |
| 146 | |
| 147 | mInit = true; |
| 148 | } |
| 149 | |
| 150 | bool ProbeShaderConstants::isValid() |
| 151 | { |
no test coverage detected