| 49 | ); |
| 50 | |
| 51 | void RenderPassStateToken::process(SceneRenderState *state, RenderPassStateBin *callingBin) |
| 52 | { |
| 53 | TORQUE_UNUSED(state); |
| 54 | TORQUE_UNUSED(callingBin); |
| 55 | AssertWarn(false, "RenderPassStateToken is an abstract class, you must re-implement process()"); |
| 56 | } |
| 57 | |
| 58 | void RenderPassStateToken::reset() |
| 59 | { |