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hub / github.com/TorqueGameEngines/Torque3D / drawHandle

Method drawHandle

Engine/source/gui/worldEditor/guiMissionArea.cpp:418–422  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

416//------------------------------------------------------------------------------
417
418void GuiMissionAreaCtrl::drawHandle(const Point2F & pos)
419{
420 Point2F pnt(pos.x-mHandleTextureHalfSize.x, pos.y-mHandleTextureHalfSize.y);
421 GFX->getDrawUtil()->drawBitmap(mHandleBitmap, pnt);
422}
423
424void GuiMissionAreaCtrl::drawHandles(RectI & box)
425{

Callers

nothing calls this directly

Calls 2

drawBitmapMethod · 0.80
getDrawUtilMethod · 0.80

Tested by

no test coverage detected