----------------------------------------------------------------------------- Draw Bitmaps -----------------------------------------------------------------------------
| 304 | // Draw Bitmaps |
| 305 | //----------------------------------------------------------------------------- |
| 306 | void GFXDrawUtil::drawBitmap( GFXTextureObject* texture, const Point2I &in_rAt, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter , bool in_wrap /*= true*/, F32 angle) |
| 307 | { |
| 308 | drawBitmap(texture,Point2F((F32)in_rAt.x,(F32)in_rAt.y),in_flip,filter,in_wrap, angle); |
| 309 | } |
| 310 | |
| 311 | void GFXDrawUtil::drawBitmapStretch( GFXTextureObject* texture, const RectI &dstRect, const GFXBitmapFlip in_flip, const GFXTextureFilterType filter , bool in_wrap /*= true*/, F32 angle) |
| 312 | { |
no test coverage detected