| 1327 | } |
| 1328 | |
| 1329 | void GuiShapeEdPreview::updateThreads(F32 delta) |
| 1330 | { |
| 1331 | // Advance time on all threads |
| 1332 | for ( S32 i = 0; i < mThreads.size(); i++ ) |
| 1333 | { |
| 1334 | Thread& thread = mThreads[i]; |
| 1335 | if ( !thread.key || !thread.direction ) |
| 1336 | continue; |
| 1337 | |
| 1338 | // Make sure thread priority matches sequence priority (which may have changed) |
| 1339 | mModel->setPriority( thread.key, mModel->getShape()->sequences[mModel->getSequence( thread.key )].priority ); |
| 1340 | |
| 1341 | // Handle ping-pong |
| 1342 | if ( thread.pingpong && !mModel->isInTransition( thread.key ) ) |
| 1343 | { |
| 1344 | // Determine next position, then adjust if needed |
| 1345 | F32 threadPos = mModel->getPos( thread.key ); |
| 1346 | F32 nextPos = threadPos + ( mModel->getTimeScale( thread.key ) * delta / mModel->getDuration( thread.key ) ); |
| 1347 | |
| 1348 | if ( nextPos < 0 ) |
| 1349 | { |
| 1350 | // Reflect position and swap playback direction |
| 1351 | nextPos = -nextPos; |
| 1352 | mModel->setTimeScale( thread.key, -mModel->getTimeScale( thread.key ) ); |
| 1353 | mModel->setPos( thread.key, nextPos ); |
| 1354 | } |
| 1355 | else if ( nextPos > 1.0f ) |
| 1356 | { |
| 1357 | // Reflect position and swap playback direction |
| 1358 | nextPos = 2.0f - nextPos; |
| 1359 | mModel->setTimeScale( thread.key, -mModel->getTimeScale( thread.key ) ); |
| 1360 | mModel->setPos( thread.key, nextPos ); |
| 1361 | } |
| 1362 | else |
| 1363 | { |
| 1364 | // Advance time normally |
| 1365 | mModel->advanceTime( delta, thread.key ); |
| 1366 | } |
| 1367 | } |
| 1368 | else |
| 1369 | { |
| 1370 | // Advance time normally |
| 1371 | mModel->advanceTime( delta, thread.key ); |
| 1372 | } |
| 1373 | |
| 1374 | // Invoke script callback if active thread position has changed |
| 1375 | if ( i == mActiveThread ) |
| 1376 | { |
| 1377 | F32 threadPos = mModel->getPos( thread.key ); |
| 1378 | bool inTransition = mModel->isInTransition( thread.key ); |
| 1379 | onThreadPosChanged_callback( threadPos, inTransition ); |
| 1380 | } |
| 1381 | } |
| 1382 | |
| 1383 | // Mark threads as dirty so they will be re-sorted, in case the user changed |
| 1384 | // sequence priority or blend flags |
| 1385 | mModel->setDirty( TSShapeInstance::ThreadDirty ); |
| 1386 |
nothing calls this directly
no test coverage detected