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hub / github.com/TorqueGameEngines/Torque3D / findPrevTabable

Method findPrevTabable

Engine/source/gui/core/guiControl.cpp:2140–2168  ·  view source on GitHub ↗

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2138//-----------------------------------------------------------------------------
2139
2140GuiControl *GuiControl::findPrevTabable(GuiControl *curResponder, bool firstCall)
2141{
2142 // No tabbing if the control is disabled or hidden.
2143 if ( !mAwake || !mVisible )
2144 return NULL;
2145
2146 if (firstCall)
2147 smPrevResponder = NULL;
2148
2149 //if this is the current reponder, return the previous one
2150 if (curResponder == this)
2151 return smPrevResponder;
2152
2153 //else if this is a responder, store it in case the next found is the current responder
2154 else if ( mProfile->mTabable && mAwake && mVisible && mActive )
2155 smPrevResponder = this;
2156
2157 //loop through, checking each child to see if it is the one that follows the firstResponder
2158 GuiControl *tabCtrl = NULL;
2159 iterator i;
2160 for (i = begin(); i != end(); i++)
2161 {
2162 GuiControl *ctrl = static_cast<GuiControl *>(*i);
2163 tabCtrl = ctrl->findPrevTabable(curResponder, false);
2164 if (tabCtrl) break;
2165 }
2166 mFirstResponder = tabCtrl;
2167 return tabCtrl;
2168}
2169
2170//-----------------------------------------------------------------------------
2171

Callers 1

tabPrevMethod · 0.45

Calls 2

beginFunction · 0.85
endFunction · 0.85

Tested by

no test coverage detected