| 1300 | //----------------------------------------------------------------------------- |
| 1301 | |
| 1302 | void GuiWindowCtrl::onRender(Point2I offset, const RectI &updateRect) |
| 1303 | { |
| 1304 | if( !mProfile || mProfile->mFont == NULL || mProfile->mBitmapArrayRects.size() < NumBitmaps ) |
| 1305 | return Parent::onRender( offset, updateRect ); |
| 1306 | |
| 1307 | // Draw the outline |
| 1308 | RectI winRect; |
| 1309 | winRect.point = offset; |
| 1310 | winRect.extent = getExtent(); |
| 1311 | GuiCanvas *root = getRoot(); |
| 1312 | GuiControl *firstResponder = root ? root->getFirstResponder() : NULL; |
| 1313 | |
| 1314 | bool isKey = (!firstResponder || controlIsChild(firstResponder)); |
| 1315 | |
| 1316 | U32 topBase = isKey ? BorderTopLeftKey : BorderTopLeftNoKey; |
| 1317 | winRect.point.x += mBitmapBounds[BorderLeft].extent.x; |
| 1318 | winRect.point.y += mBitmapBounds[topBase + 2].extent.y; |
| 1319 | |
| 1320 | winRect.extent.x -= mBitmapBounds[BorderLeft].extent.x + mBitmapBounds[BorderRight].extent.x; |
| 1321 | winRect.extent.y -= mBitmapBounds[topBase + 2].extent.y + mBitmapBounds[BorderBottom].extent.y; |
| 1322 | |
| 1323 | winRect.extent.x += 1; |
| 1324 | |
| 1325 | GFXDrawUtil* drawUtil = GFX->getDrawUtil(); |
| 1326 | |
| 1327 | drawUtil->drawRectFill(winRect, mProfile->mFillColor); |
| 1328 | |
| 1329 | drawUtil->clearBitmapModulation(); |
| 1330 | drawUtil->drawBitmapSR(mTextureObject, offset, mBitmapBounds[topBase]); |
| 1331 | drawUtil->drawBitmapSR(mTextureObject, Point2I(offset.x + getWidth() - mBitmapBounds[topBase+1].extent.x, offset.y), |
| 1332 | mBitmapBounds[topBase + 1]); |
| 1333 | |
| 1334 | RectI destRect; |
| 1335 | destRect.point.x = offset.x + mBitmapBounds[topBase].extent.x; |
| 1336 | destRect.point.y = offset.y; |
| 1337 | destRect.extent.x = getWidth() - mBitmapBounds[topBase].extent.x - mBitmapBounds[topBase + 1].extent.x; |
| 1338 | destRect.extent.y = mBitmapBounds[topBase + 2].extent.y; |
| 1339 | RectI stretchRect = mBitmapBounds[topBase + 2]; |
| 1340 | stretchRect.inset(1,0); |
| 1341 | drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect); |
| 1342 | |
| 1343 | destRect.point.x = offset.x; |
| 1344 | destRect.point.y = offset.y + mBitmapBounds[topBase].extent.y; |
| 1345 | destRect.extent.x = mBitmapBounds[BorderLeft].extent.x; |
| 1346 | destRect.extent.y = getHeight() - mBitmapBounds[topBase].extent.y - mBitmapBounds[BorderBottomLeft].extent.y; |
| 1347 | stretchRect = mBitmapBounds[BorderLeft]; |
| 1348 | stretchRect.inset(0,1); |
| 1349 | drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect); |
| 1350 | |
| 1351 | destRect.point.x = offset.x + getWidth() - mBitmapBounds[BorderRight].extent.x; |
| 1352 | destRect.extent.x = mBitmapBounds[BorderRight].extent.x; |
| 1353 | destRect.point.y = offset.y + mBitmapBounds[topBase + 1].extent.y; |
| 1354 | destRect.extent.y = getHeight() - mBitmapBounds[topBase + 1].extent.y - mBitmapBounds[BorderBottomRight].extent.y; |
| 1355 | |
| 1356 | stretchRect = mBitmapBounds[BorderRight]; |
| 1357 | stretchRect.inset(0,1); |
| 1358 | drawUtil->drawBitmapStretchSR(mTextureObject, destRect, stretchRect); |
| 1359 |
nothing calls this directly
no test coverage detected