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hub / github.com/TorqueGameEngines/Torque3D / allocConstBuffer

Method allocConstBuffer

Engine/source/gfx/gl/gfxGLShader.cpp:887–893  ·  view source on GitHub ↗

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885}
886
887GFXShaderConstBufferRef GFXGLShader::allocConstBuffer()
888{
889 GFXGLShaderConstBuffer* buffer = new GFXGLShaderConstBuffer(this, mConstBufferSize, mConstBuffer);
890 buffer->registerResourceWithDevice(getOwningDevice());
891 mActiveBuffers.push_back( buffer );
892 return buffer;
893}
894
895void GFXGLShader::useProgram()
896{

Callers 15

initShaderMethod · 0.45
initShaderMethod · 0.45
initShaderMethod · 0.45
initShaderMethod · 0.45
_setupConstantsMethod · 0.45
_initShaderMethod · 0.45
_initBaseShaderMethod · 0.45
setupGenericShadersMethod · 0.45
onAddMethod · 0.45
_initShaderMethod · 0.45
setupRendererMethod · 0.45

Calls 2

push_backMethod · 0.45

Tested by

no test coverage detected