| 709 | } |
| 710 | |
| 711 | bool ScatterSky::_initShader() |
| 712 | { |
| 713 | ShaderData *shaderData; |
| 714 | if ( !Sim::findObject( "ScatterSkyShaderData", shaderData ) ) |
| 715 | { |
| 716 | Con::warnf( "ScatterSky::_initShader - failed to locate shader ScatterSkyShaderData!" ); |
| 717 | return false; |
| 718 | } |
| 719 | Vector<GFXShaderMacro> macros; |
| 720 | if ( mColorizeAmt ) |
| 721 | macros.push_back( GFXShaderMacro( "USE_COLORIZE" ) ); |
| 722 | |
| 723 | mShader = shaderData->getShader( macros ); |
| 724 | |
| 725 | if ( !mShader ) |
| 726 | return false; |
| 727 | |
| 728 | if ( mStateBlock.isNull() ) |
| 729 | { |
| 730 | GFXStateBlockData *data = NULL; |
| 731 | if ( !Sim::findObject( "ScatterSkySBData", data ) ) |
| 732 | Con::warnf( "ScatterSky::_initShader - failed to locate ScatterSkySBData!" ); |
| 733 | else |
| 734 | mStateBlock = GFX->createStateBlock( data->getState() ); |
| 735 | } |
| 736 | |
| 737 | if ( !mStateBlock ) |
| 738 | return false; |
| 739 | |
| 740 | mShaderConsts = mShader->allocConstBuffer(); |
| 741 | mModelViewProjSC = mShader->getShaderConstHandle( "$modelView" ); |
| 742 | |
| 743 | // Camera height, cam height squared, scale and scale over depth. |
| 744 | mMiscSC = mShader->getShaderConstHandle( "$misc" ); |
| 745 | |
| 746 | // Inner and out radius, and inner and outer radius squared. |
| 747 | mSphereRadiiSC = mShader->getShaderConstHandle( "$sphereRadii" ); |
| 748 | |
| 749 | // Rayleigh sun brightness, mie sun brightness and 4 * PI * coefficients. |
| 750 | mScatteringCoefficientsSC = mShader->getShaderConstHandle( "$scatteringCoeffs" ); |
| 751 | mCamPosSC = mShader->getShaderConstHandle( "$camPos" ); |
| 752 | mLightDirSC = mShader->getShaderConstHandle( "$lightDir" ); |
| 753 | mSunDirSC = mShader->getShaderConstHandle( "$sunDir" ); |
| 754 | mNightColorSC = mShader->getShaderConstHandle( "$nightColor" ); |
| 755 | mInverseWavelengthSC = mShader->getShaderConstHandle( "$invWaveLength" ); |
| 756 | mNightInterpolantAndExposureSC = mShader->getShaderConstHandle( "$nightInterpAndExposure" ); |
| 757 | mUseCubemapSC = mShader->getShaderConstHandle( "$useCubemap" ); |
| 758 | mColorizeSC = mShader->getShaderConstHandle( "$colorize" ); |
| 759 | |
| 760 | return true; |
| 761 | } |
| 762 | |
| 763 | void ScatterSky::clearVectors() |
| 764 | { |
nothing calls this directly
no test coverage detected