| 330 | } |
| 331 | |
| 332 | void GFXDevice::updateStates(bool forceSetAll /*=false*/) |
| 333 | { |
| 334 | PROFILE_SCOPE(GFXDevice_updateStates); |
| 335 | |
| 336 | if(forceSetAll) |
| 337 | { |
| 338 | bool rememberToEndScene = false; |
| 339 | if(!canCurrentlyRender()) |
| 340 | { |
| 341 | if (!beginScene()) |
| 342 | { |
| 343 | AssertFatal(false, "GFXDevice::updateStates: Unable to beginScene!"); |
| 344 | } |
| 345 | rememberToEndScene = true; |
| 346 | } |
| 347 | |
| 348 | setVertexDecl( mCurrVertexDecl ); |
| 349 | |
| 350 | for ( U32 i=0; i < VERTEX_STREAM_COUNT; i++ ) |
| 351 | { |
| 352 | setVertexStream( i, mCurrentVertexBuffer[i] ); |
| 353 | setVertexStreamFrequency( i, mVertexBufferFrequency[i] ); |
| 354 | } |
| 355 | |
| 356 | if( mCurrentPrimitiveBuffer.isValid() ) // This could be NULL when the device is initalizing |
| 357 | mCurrentPrimitiveBuffer->prepare(); |
| 358 | |
| 359 | /// Stateblocks |
| 360 | if ( mNewStateBlock ) |
| 361 | setStateBlockInternal(mNewStateBlock, true); |
| 362 | mCurrentStateBlock = mNewStateBlock; |
| 363 | |
| 364 | for(U32 i = 0; i < getNumSamplers(); i++) |
| 365 | { |
| 366 | switch (mTexType[i]) |
| 367 | { |
| 368 | case GFXTDT_Normal : |
| 369 | { |
| 370 | mCurrentTexture[i] = mNewTexture[i]; |
| 371 | setTextureInternal(i, mCurrentTexture[i]); |
| 372 | } |
| 373 | break; |
| 374 | case GFXTDT_Cube : |
| 375 | { |
| 376 | mCurrentCubemap[i] = mNewCubemap[i]; |
| 377 | if (mCurrentCubemap[i]) |
| 378 | mCurrentCubemap[i]->setToTexUnit(i); |
| 379 | else |
| 380 | setTextureInternal(i, NULL); |
| 381 | } |
| 382 | break; |
| 383 | case GFXTDT_CubeArray: |
| 384 | { |
| 385 | mCurrentCubemapArray[i] = mNewCubemapArray[i]; |
| 386 | if (mCurrentCubemapArray[i]) |
| 387 | mCurrentCubemapArray[i]->setToTexUnit(i); |
| 388 | else |
| 389 | setTextureInternal(i, NULL); |
no test coverage detected