| 641 | } |
| 642 | |
| 643 | void ScatterSky::prepRenderImage( SceneRenderState *state ) |
| 644 | { |
| 645 | // Only render into diffuse and reflect passes. |
| 646 | |
| 647 | if( !state->isDiffusePass() && |
| 648 | !state->isReflectPass() ) |
| 649 | return; |
| 650 | |
| 651 | // Regular sky render instance. |
| 652 | RenderPassManager* renderPass = state->getRenderPass(); |
| 653 | ObjectRenderInst *ri = renderPass->allocInst<ObjectRenderInst>(); |
| 654 | ri->renderDelegate.bind( this, &ScatterSky::_render ); |
| 655 | ri->type = RenderPassManager::RIT_Sky; |
| 656 | ri->defaultKey = 15; |
| 657 | ri->defaultKey2 = 0; |
| 658 | renderPass->addInst(ri); |
| 659 | |
| 660 | // Debug render instance. |
| 661 | /* |
| 662 | if ( Con::getBoolVariable( "$ScatterSky::debug", false ) ) |
| 663 | { |
| 664 | ri = state->getRenderPass()->allocInst<ObjectRenderInst>(); |
| 665 | ri->renderDelegate.bind( this, &ScatterSky::_debugRender ); |
| 666 | ri->type = RenderPassManager::RIT_Editor; |
| 667 | state->getRenderPass()->addInst( ri ); |
| 668 | } |
| 669 | */ |
| 670 | |
| 671 | // Light flare effect render instance. |
| 672 | if ( mFlareData && mNightInterpolant != 1.0f ) |
| 673 | { |
| 674 | mFlareState.fullBrightness = mBrightness; |
| 675 | mFlareState.scale = mFlareScale; |
| 676 | mFlareState.lightInfo = mLight; |
| 677 | |
| 678 | Point3F lightPos = state->getDiffuseCameraPosition() - state->getFarPlane() * mLight->getDirection() * 0.9f; |
| 679 | mFlareState.lightMat.identity(); |
| 680 | mFlareState.lightMat.setPosition( lightPos ); |
| 681 | |
| 682 | F32 dist = ( lightPos - state->getDiffuseCameraPosition( ) ).len( ); |
| 683 | F32 coronaScale = 0.5f; |
| 684 | F32 screenRadius = GFX->getViewport( ).extent.y * coronaScale * 0.5f; |
| 685 | mFlareState.worldRadius = screenRadius * dist / state->getWorldToScreenScale( ).y; |
| 686 | |
| 687 | mFlareData->prepRender( state, &mFlareState ); |
| 688 | } |
| 689 | |
| 690 | // Render instances for Night effects. |
| 691 | if ( mNightInterpolant <= 0.0f ) |
| 692 | return; |
| 693 | |
| 694 | // Render instance for Moon sprite. |
| 695 | if ( mMoonEnabled && mMoonMatInst ) |
| 696 | { |
| 697 | mMatrixSet->setSceneView(GFX->getWorldMatrix()); |
| 698 | mMatrixSet->setSceneProjection(GFX->getProjectionMatrix()); |
| 699 | mMatrixSet->setWorld(GFX->getWorldMatrix()); |
| 700 |
nothing calls this directly
no test coverage detected