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hub / github.com/TorqueGameEngines/Torque3D / buildNodesFromList

Method buildNodesFromList

Engine/source/environment/river.cpp:2122–2132  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2120}
2121
2122void River::buildNodesFromList( RiverNodeList* list )
2123{
2124 mNodes.clear();
2125
2126 for (U32 i=0; i<list->mPositions.size(); ++i)
2127 {
2128 _addNode( list->mPositions[i], list->mWidths[i], list->mDepths[i], list->mNormals[i] );
2129 }
2130
2131 _regenerate();
2132}
2133
2134void River::_makeRenderBatches( const Point3F &cameraPos )
2135{

Callers 1

sendNotificationMethod · 0.45

Calls 2

clearMethod · 0.45
sizeMethod · 0.45

Tested by

no test coverage detected