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hub / github.com/TorqueGameEngines/Torque3D / _addNode

Method _addNode

Engine/source/environment/river.cpp:2424–2437  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

2422}
2423
2424U32 River::_addNode( const Point3F &pos, const F32 &width, const F32 &depth, const VectorF &normal )
2425{
2426 mNodes.increment();
2427 RiverNode &node = mNodes.last();
2428
2429 node.point = pos;
2430 node.width = width;
2431 node.depth = depth;
2432 node.normal = normal;
2433
2434 setMaskBits( NodeMask | RegenMask );
2435
2436 return mNodes.size() - 1;
2437}
2438
2439U32 River::_insertNode( const Point3F &pos, const F32 &width, const F32 &depth, const VectorF &normal, const U32 &idx )
2440{

Callers 4

addNodeFromFieldMethod · 0.45
undoMethod · 0.45
undoMethod · 0.45
undoMethod · 0.45

Calls 3

incrementMethod · 0.80
lastMethod · 0.45
sizeMethod · 0.45

Tested by

no test coverage detected