| 2422 | } |
| 2423 | |
| 2424 | U32 River::_addNode( const Point3F &pos, const F32 &width, const F32 &depth, const VectorF &normal ) |
| 2425 | { |
| 2426 | mNodes.increment(); |
| 2427 | RiverNode &node = mNodes.last(); |
| 2428 | |
| 2429 | node.point = pos; |
| 2430 | node.width = width; |
| 2431 | node.depth = depth; |
| 2432 | node.normal = normal; |
| 2433 | |
| 2434 | setMaskBits( NodeMask | RegenMask ); |
| 2435 | |
| 2436 | return mNodes.size() - 1; |
| 2437 | } |
| 2438 | |
| 2439 | U32 River::_insertNode( const Point3F &pos, const F32 &width, const F32 &depth, const VectorF &normal, const U32 &idx ) |
| 2440 | { |