| 109 | } |
| 110 | |
| 111 | void GuiRiverEditorUndoAction::undo() |
| 112 | { |
| 113 | River *river = NULL; |
| 114 | if ( !Sim::findObject( mObjId, river ) ) |
| 115 | return; |
| 116 | |
| 117 | // Temporarily save the Rivers current data. |
| 118 | F32 metersPerSeg = river->mMetersPerSegment; |
| 119 | Vector<RiverNode> nodes; |
| 120 | nodes.merge( river->mNodes ); |
| 121 | |
| 122 | // Restore the River properties saved in the UndoAction |
| 123 | river->mMetersPerSegment = mMetersPerSegment; |
| 124 | |
| 125 | // Restore the Nodes saved in the UndoAction |
| 126 | river->mNodes.clear(); |
| 127 | for ( U32 i = 0; i < mNodes.size(); i++ ) |
| 128 | { |
| 129 | river->_addNode( mNodes[i].point, mNodes[i].width, mNodes[i].depth, mNodes[i].normal ); |
| 130 | } |
| 131 | |
| 132 | // Regenerate the River |
| 133 | river->regenerate(); |
| 134 | |
| 135 | // If applicable set the selected River and node |
| 136 | mRiverEditor->mSelRiver = river; |
| 137 | mRiverEditor->mSelNode = -1; |
| 138 | |
| 139 | // Now save the previous River data in this UndoAction |
| 140 | // since an undo action must become a redo action and vice-versa |
| 141 | mMetersPerSegment = metersPerSeg; |
| 142 | mNodes.clear(); |
| 143 | mNodes.merge( nodes ); |
| 144 | } |
| 145 | |
| 146 | bool GuiRiverEditorCtrl::onAdd() |
| 147 | { |
nothing calls this directly
no test coverage detected