| 416 | } |
| 417 | |
| 418 | MatrixF VPathObject::getRenderTransform( const F32 &pDelta ) |
| 419 | { |
| 420 | MatrixF mat( true ); |
| 421 | switch ( mOrientationMode.Type ) |
| 422 | { |
| 423 | case k_OrientationInterpolate : |
| 424 | case k_OrientationToObject : |
| 425 | case k_OrientationToPoint : |
| 426 | case k_OrientationToPath : |
| 427 | { |
| 428 | // Y-Axis. |
| 429 | VectorF yVec = getOrientationDelta( pDelta ); |
| 430 | yVec.normalize(); |
| 431 | |
| 432 | // X-Axis. |
| 433 | VectorF xVec = mCross( yVec, VPath::gBezierUp ); |
| 434 | xVec.normalize(); |
| 435 | |
| 436 | // Z-Axis. |
| 437 | VectorF zVec = mCross( xVec, yVec ); |
| 438 | zVec.normalize(); |
| 439 | |
| 440 | // Setup Object Transform. |
| 441 | mat.setColumn( 0, xVec ); |
| 442 | mat.setColumn( 1, yVec ); |
| 443 | mat.setColumn( 2, zVec ); |
| 444 | mat.setColumn( 3, getRenderWorldPosition( pDelta ) ); |
| 445 | |
| 446 | } break; |
| 447 | |
| 448 | case k_OrientationFree : |
| 449 | { |
| 450 | // Fetch Current Transform. |
| 451 | mat = mObject->getRenderTransform(); |
| 452 | mat.setPosition( getRenderWorldPosition( pDelta ) ); |
| 453 | |
| 454 | } break; |
| 455 | } |
| 456 | |
| 457 | // Return. |
| 458 | return mat; |
| 459 | } |
| 460 | |
| 461 | void VPathObject::setActive( const bool &pActive ) |
| 462 | { |
no test coverage detected