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hub / github.com/TorqueGameEngines/Torque3D / setPosition

Method setPosition

Engine/source/Verve/VPath/VPathObject.cpp:509–519  ·  view source on GitHub ↗

Source from the content-addressed store, hash-verified

507}
508
509void VPathObject::setPosition( const Point3F &pPosition )
510{
511 // Update?
512 if ( mPosition != pPosition )
513 {
514 // Update.
515 mPosition = pPosition;
516 // Flag Update.
517 setMaskBits( k_StateUpdatePosition );
518 }
519}
520
521void VPathObject::setOffset( const Point3F &pOffset )
522{

Callers 15

on3DMouseDraggedMethod · 0.45
setPathPositionMethod · 0.45
setPathRotationMethod · 0.45
getPointOnPathMethod · 0.45
getPointOnLinearPathMethod · 0.45
getPointOnBezierPathMethod · 0.45
addNodeMethod · 0.45
getWorldTransformMethod · 0.45
VPath.cppFile · 0.45
advanceObjectMethod · 0.45
updatePositionMethod · 0.45
getTransformMethod · 0.45

Calls

no outgoing calls

Tested by

no test coverage detected