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hub / github.com/TorqueGameEngines/Torque3D / setSkinName

Method setSkinName

Engine/source/T3D/tsStatic.cpp:623–641  ·  view source on GitHub ↗

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621}
622
623void TSStatic::setSkinName(const char* name)
624{
625 if (!isGhost())
626 {
627 if (name[0] != '\0')
628 {
629 // Use tags for better network performance
630 // Should be a tag, but we'll convert to one if it isn't.
631 if (name[0] == StringTagPrefixByte)
632 mSkinNameHandle = NetStringHandle(U32(dAtoi(name + 1)));
633 else
634 mSkinNameHandle = NetStringHandle(name);
635 }
636 else
637 mSkinNameHandle = NetStringHandle();
638
639 setMaskBits(SkinMask);
640 }
641}
642
643void TSStatic::reSkin()
644{

Callers 1

_setFieldSkinMethod · 0.45

Calls 3

NetStringHandleClass · 0.85
dAtoiFunction · 0.85
U32Enum · 0.50

Tested by

no test coverage detected