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hub / github.com/TorqueGameEngines/Torque3D / advanceTime

Method advanceTime

Engine/source/T3D/tsStatic.cpp:702–716  ·  view source on GitHub ↗

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700}
701
702void TSStatic::advanceTime(F32 dt)
703{
704 if ( mPlayAmbient && mAmbientThread )
705 {
706 mShapeInstance->setTimeScale(mAmbientThread, mAnimSpeed);
707 mShapeInstance->advanceTime( dt, mAmbientThread );
708 }
709
710 if (isMounted())
711 {
712 MatrixF mat(true);
713 mMount.object->getRenderMountTransform(dt, mMount.node, mMount.xfm, &mat);
714 setRenderTransform(mat);
715 }
716}
717
718void TSStatic::_updateShouldTick()
719{

Callers 1

processTickMethod · 0.45

Calls 2

setTimeScaleMethod · 0.45

Tested by

no test coverage detected