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hub / github.com/TorqueGameEngines/Torque3D / getRenderMountTransform

Method getRenderMountTransform

Engine/source/T3D/shapeImage.cpp:1993–2017  ·  view source on GitHub ↗

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1991//----------------------------------------------------------------------------
1992
1993void ShapeBase::getRenderMountTransform( F32 delta, S32 mountPoint, const MatrixF &xfm, MatrixF *outMat )
1994{
1995 // Returns mount point to world space transform
1996 if ( mountPoint >= 0 && mountPoint < SceneObject::NumMountPoints) {
1997 S32 ni = mDataBlock->mountPointNode[mountPoint];
1998 if (ni != -1) {
1999 MatrixF mountTransform = mShapeInstance->mNodeTransforms[ni];
2000 mountTransform.mul( xfm );
2001 const Point3F& scale = getScale();
2002
2003 // The position of the mount point needs to be scaled.
2004 Point3F position = mountTransform.getPosition();
2005 position.convolve( scale );
2006 mountTransform.setPosition( position );
2007
2008 // Also we would like the object to be scaled to the model.
2009 mountTransform.scale( scale );
2010 outMat->mul(getRenderTransform(), mountTransform);
2011 return;
2012 }
2013 }
2014
2015 // Then let SceneObject handle it.
2016 Parent::getRenderMountTransform( delta, mountPoint, xfm, outMat );
2017}
2018
2019
2020void ShapeBase::getRenderImageTransform( U32 imageSlot, MatrixF* mat, bool noEyeOffset )

Callers 6

advanceTimeMethod · 0.45
advanceTimeMethod · 0.45
advanceTimeMethod · 0.45
setRenderPositionMethod · 0.45
interpolateTickMethod · 0.45
interpolateTickMethod · 0.45

Calls 5

mulMethod · 0.45
getPositionMethod · 0.45
convolveMethod · 0.45
setPositionMethod · 0.45
scaleMethod · 0.45

Tested by

no test coverage detected