| 412 | //------------------------------------------------------------------------------ |
| 413 | |
| 414 | void Trigger::testObjects() |
| 415 | { |
| 416 | Vector<SceneObject*> foundobjs; |
| 417 | foundobjs.clear(); |
| 418 | if (getSceneManager() && getSceneManager()->getContainer() && getSceneManager()->getZoneManager()) |
| 419 | getSceneManager()->getContainer()->findObjectList(getWorldBox(), mTrippedBy, &foundobjs); |
| 420 | else return; |
| 421 | |
| 422 | for (S32 i = 0; i < foundobjs.size(); i++) |
| 423 | { |
| 424 | GameBase* so = dynamic_cast<GameBase*>(foundobjs[i]); |
| 425 | if (so) |
| 426 | potentialEnterObject(so); |
| 427 | } |
| 428 | } |
| 429 | |
| 430 | //-------------------------------------------------------------------------- |
| 431 |
nothing calls this directly
no test coverage detected